edhseer Commander synergy, explained
Artifact — Fortification
Mana cost: {3}
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.
triggered — puts a counter on it
triggered — makes a token
Fortify {3}
Causes: put a counter on a creature, create a Junk artifact token, put a Junk artifact token onto the battlefield.
Cares about: nothing.
a creature gets a counter — 2,691 cards in the game can cause this (C.A.M.P. is one).
When a creature gets a counter thanks to C.A.M.P.:
31 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (C.A.M.P. is one).
When C.A.M.P. is cast:
271 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (C.A.M.P. is one).
When a Junk enters thanks to C.A.M.P.:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (C.A.M.P. is one).
When C.A.M.P. makes a Junk token:
17 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (C.A.M.P. is one).
When C.A.M.P. enters:
anything gets a counter — 4,415 cards in the game can cause this (C.A.M.P. is one).
7 other cards care about it too. These are the ones with the most connections.
an artifact enters the battlefield — 4,643 cards in the game can cause this (C.A.M.P. is one).
When a Junk enters thanks to C.A.M.P.:
55 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (C.A.M.P. is one).
When a Junk enters thanks to C.A.M.P.:
41 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (C.A.M.P. is one).
When C.A.M.P. is cast:
10 other cards care about it too. These are the ones with the most connections.