edhseer Commander synergy, explained
Artifact — Equipment
Mana cost: {2}{W}
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
triggered —
triggered — grants a keyword
Equipped creature gets +2/+0 and has flying.
static — gives +2/+0
static — grants a keyword
Equip {3}{W}
Causes: a creature becomes attached.
Cares about: nothing.
a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Celestial Armor is one).
an Equipment enters the battlefield — 658 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor enters:
5 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor enters:
55 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor enters:
39 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Celestial Armor is one).
When Celestial Armor is cast:
10 other cards care about it too. These are the ones with the most connections.