edhseer Commander synergy, explained
Artifact — Equipment
Mana cost: {2}
Equipped creature gets +0/+2 and has that ability
static — gives +0/+2
Prevent the next 1 damage that would be dealt to any target this turn.
activated {T} —
Attach this Equipment to target creature you control.
activated {W}{W} —
Equip {1}
Causes: damage is prevented, an Equipment creature becomes attached.
Cares about: nothing.
damage is prevented — 568 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress has damage prevented:
a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Healer's Headdress is one).
an Equipment enters the battlefield — 658 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress enters:
5 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress enters:
55 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress enters:
40 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Healer's Headdress is one).
When Healer's Headdress is cast:
10 other cards care about it too. These are the ones with the most connections.