edhseer Commander synergy, explained
Artifact — Equipment
Mana cost: {3}
When this Equipment enters, attach it to target creature you control.
triggered —
Equipped creature gets +2/+1 and has flying.
static — gives +2/+1
static — grants a keyword
If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn.
activated {2} — turns something into a creature
activated {2} — grants a keyword
activated {2} — grants a keyword
Equip {2}
Causes: anything becomes attached.
Cares about: an artifact you control.
a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Iron Man Armor is one).
an Equipment enters the battlefield — 658 cards in the game can cause this.
4 other cards care about it too. These are the ones with the most connections.
an artifact you control — 3,641 cards in the game can cause this.
3,631 other cards use it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Iron Man Armor is one).
When Iron Man Armor is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Iron Man Armor is one).
When Iron Man Armor enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Iron Man Armor is one).
When Iron Man Armor enters:
55 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Iron Man Armor is one).
When Iron Man Armor enters:
40 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Iron Man Armor is one).
When Iron Man Armor is cast:
10 other cards care about it too. These are the ones with the most connections.