Precons › Kaldheim Commander
Elven Empire
Commander precon · Kaldheim Commander · 2021 · led by Lathril, Blade of the Elves
Main theme: Elf tribal · Synergy 4.3/5 (tight) · Bracket 1–2 · Lathril, Blade of the Elves works with 27 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
12 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 4.3 → 4.5 of 5, still tight. It is a little more consistent: Build 4.2 → 4.6 of 5, still on target; no longer short on card advantage, still 1 short on board wipes, 1 short on interaction, was 4. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foul Orchard: Foul Orchard enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
- Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Card advantage
- Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Morcant's Eyes: Card advantage: you were 2 short; Morcant's Eyes counts as card advantage. While you control Morcant's Eyes, Elvish Archdruid counts it and does more.
- Take out Serpent's Soul-Jar: Serpent's Soul-Jar is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Selvala, Heart of the Wilds: Card advantage: you were 2 short; Selvala, Heart of the Wilds counts as card advantage.
- Take out Ambition's Cost: Ambition's Cost gives the opponent something back. Put in Harmonize: Harmonize is the same card draw gives the opponent nothing back.
Interaction
- Take out Eyeblight Massacre: Eyeblight Massacre is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Eladamri, Lord of Leaves: Interaction: you were 4 short; Eladamri, Lord of Leaves counts as interaction.
- Take out Cultivator of Blades: Cultivator of Blades is next on the report's cut list. Works with 27 other cards: with 13 again and again, with 14 just once or in the background. Put in Viridian Zealot: Interaction: you were 4 short; Viridian Zealot counts as interaction. While you control Viridian Zealot, Elvish Archdruid counts it and does more.
Cards that work together
- Take out Elderfang Venom: Elderfang Venom works with 1 card in this deck, none of it on its theme; Elvish Warmaster works with 29 cards, 18 of them on it, and with your commander. Put in Elvish Warmaster: While you control Elvish Warmaster, Elvish Archdruid counts it and does more
- Take out Voice of the Woods: Voice of the Woods works with 23 cards in this deck, 10 of them on its theme; Priest of Titania works with 47 cards, 43 of them on it, and with your commander. Put in Priest of Titania: While you control Priest of Titania, Elvish Archdruid counts it and does more
- Take out Prowess of the Fair: Prowess of the Fair works with 21 cards in this deck, 12 of them on its theme. Put in Thornmantle Striker: While you control Thornmantle Striker, Elvish Archdruid counts it and does more
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
13 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 4.3 → 4.5 of 5, still tight. It is more consistent: Build 4.2 → 4.7 of 5, still on target; no longer short on interaction, no longer short on card advantage, still 1 short on board wipes. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foul Orchard: Foul Orchard enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
- Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Morcant's Eyes: Card advantage: you were 2 short; Morcant's Eyes counts as card advantage. While you control Morcant's Eyes, Elvish Archdruid counts it and does more.
- Take out Serpent's Soul-Jar: Serpent's Soul-Jar is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Selvala, Heart of the Wilds: Card advantage: you were 2 short; Selvala, Heart of the Wilds counts as card advantage.
- Take out Ambition's Cost: Ambition's Cost is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Eyeblight Massacre: Eyeblight Massacre is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Eladamri, Lord of Leaves: Interaction: you were 4 short; Eladamri, Lord of Leaves counts as interaction.
- Take out Cultivator of Blades: Cultivator of Blades is next on the report's cut list. Works with 27 other cards: with 13 again and again, with 14 just once or in the background. Put in Viridian Zealot: Interaction: you were 4 short; Viridian Zealot counts as interaction. While you control Viridian Zealot, Elvish Archdruid counts it and does more.
Cards that work together
- Take out Elderfang Venom: Elderfang Venom works with 1 card in this deck, none of it on its theme; Elvish Warmaster works with 29 cards, 18 of them on it, and with your commander. Put in Elvish Warmaster: While you control Elvish Warmaster, Elvish Archdruid counts it and does more
- Take out Voice of the Woods: Voice of the Woods works with 23 cards in this deck, 10 of them on its theme; Priest of Titania works with 47 cards, 43 of them on it, and with your commander. Put in Priest of Titania: While you control Priest of Titania, Elvish Archdruid counts it and does more
- Take out Prowess of the Fair: Prowess of the Fair works with 21 cards in this deck, 12 of them on its theme. Put in Thornmantle Striker: While you control Thornmantle Striker, Elvish Archdruid counts it and does more
Upgrades at bracket 4–5
No limits on Game Changers or combos.
13 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 4.3 → 4.5 of 5, still tight. It is more consistent: Build 4.2 → 4.7 of 5, still on target; no longer short on interaction, no longer short on card advantage, still 1 short on board wipes. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Foul Orchard: Foul Orchard enters tapped. Put in Bayou: Bayou never enters tapped and makes black or green.
- Take out Golgari Guildgate: Golgari Guildgate enters tapped. Put in Overgrown Tomb: Overgrown Tomb never enters tapped and makes black or green.
- Take out Golgari Rot Farm: Golgari Rot Farm enters tapped. Put in Twilight Mire: Twilight Mire never enters tapped and makes black or green.
- Take out Jungle Hollow: Jungle Hollow enters tapped. Put in Undergrowth Stadium: Undergrowth Stadium never enters tapped and makes black or green.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Chrome Mox. Put in Chrome Mox: Chrome Mox is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out End-Raze Forerunners: End-Raze Forerunners is next on the report's cut list. Works with 5 other cards: with 1 again and again, with 4 just once or in the background. Put in Morcant's Eyes: Card advantage: you were 2 short; Morcant's Eyes counts as card advantage. While you control Morcant's Eyes, Elvish Archdruid counts it and does more.
- Take out Serpent's Soul-Jar: Serpent's Soul-Jar is next on the report's cut list. Works with 3 other cards: with 3 again and again. Put in Selvala, Heart of the Wilds: Card advantage: you were 2 short; Selvala, Heart of the Wilds counts as card advantage.
- Take out Ambition's Cost: Ambition's Cost is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Eyeblight Massacre: Eyeblight Massacre is next on the report's cut list. Works with 4 other cards: with 1 again and again, with 3 just once or in the background. Put in Eladamri, Lord of Leaves: Interaction: you were 4 short; Eladamri, Lord of Leaves counts as interaction.
- Take out Cultivator of Blades: Cultivator of Blades is next on the report's cut list. Works with 27 other cards: with 13 again and again, with 14 just once or in the background. Put in Viridian Zealot: Interaction: you were 4 short; Viridian Zealot counts as interaction. While you control Viridian Zealot, Elvish Archdruid counts it and does more.
Cards that work together
- Take out Elderfang Venom: Elderfang Venom works with 1 card in this deck, none of it on its theme; Elvish Warmaster works with 29 cards, 18 of them on it, and with your commander. Put in Elvish Warmaster: While you control Elvish Warmaster, Elvish Archdruid counts it and does more
- Take out Voice of the Woods: Voice of the Woods works with 23 cards in this deck, 10 of them on its theme; Priest of Titania works with 47 cards, 43 of them on it, and with your commander. Put in Priest of Titania: While you control Priest of Titania, Elvish Archdruid counts it and does more
- Take out Prowess of the Fair: Prowess of the Fair works with 21 cards in this deck, 12 of them on its theme. Put in Thornmantle Striker: While you control Thornmantle Striker, Elvish Archdruid counts it and does more
Opens a route: Skittering Skirge. 40 of its cards reach Moldervine Reclamation through it.
Also short, against a typical Commander deck: board wipes 1 of 2, interaction 8 of 12, card advantage 12 of 14.
The decklist
Creatures
Abomination of Llanowar · Beast Whisperer · Canopy Tactician · Cultivator of Blades · Dwynen, Gilt-Leaf Daen · Elderfang Ritualist · Elvish Archdruid · Elvish Mystic · Elvish Rejuvenator · End-Raze Forerunners · Eyeblight Cullers · Farhaven Elf · Golgari Findbroker · Harald, King of Skemfar · Imperious Perfect · Jagged-Scar Archers · Jaspera Sentinel · Llanowar Tribe · Lys Alana Huntmaster · Lys Alana Scarblade · Marwyn, the Nurturer · Masked Admirers · Miara, Thorn of the Glade · Nullmage Shepherd · Numa, Joraga Chieftain · Poison-Tip Archer · Reclamation Sage · Rhys the Exiled · Ruthless Winnower · Shaman of the Pack · Skemfar Shadowsage · Springbloom Druid · Sylvan Messenger · Timberwatch Elf · Twinblade Assassins · Voice of Many · Voice of the Woods · Wirewood Channeler · Wolverine Riders · Wood Elves
Instants and sorceries
Ambition's Cost · Bounty of Skemfar · Casualties of War · Elven Ambush · Elvish Promenade · Eyeblight Massacre · Harvest Season · Pact of the Serpent · Poison the Cup · Putrefy · Return Upon the Tide · Roots of Wisdom · Tergrid's Shadow
Artifacts and enchantments
Arcane Signet · Binding the Old Gods · Crown of Skemfar · Elderfang Venom · Moldervine Reclamation · Pride of the Perfect · Prowess of the Fair · Serpent's Soul-Jar · Sol Ring
Lands
Command Tower · 16 Forest · Foul Orchard · Golgari Guildgate · Golgari Rot Farm · Jungle Hollow · Myriad Landscape · Path of Ancestry · Skemfar Elderhall · 13 Swamp
Other Kaldheim Commander precons