Precons › Zendikar Rising Commander
Land's Wrath
Commander precon · Zendikar Rising Commander · 2020 · led by Obuun, Mul Daya Ancestor
Main theme: Landfall · Synergy 4.1/5 (tight) · Bracket 1–2 · Obuun, Mul Daya Ancestor works with 38 of its cards
Upgrades at bracket 1–2
No Game Changers and no infinite combos: the level of an unchanged precon. Game Changers are cards on WotC's official list of cards that make a deck much stronger.
15 swaps, and after them the report reads the deck at bracket 1–2.
Its cards work together a little more: synergy 4.1 → 4.4 of 5, still tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Boros Guildgate: Boros Guildgate enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
Card advantage
- Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. Works with nothing else in this deck. Put in Yuna's Decision: Card advantage: you were 3 short; Yuna's Decision counts as card advantage. When Trove Warden dies thanks to Yuna's Decision, it blinks a permanent.
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 3 short; Rydia, Summoner of Mist counts as card advantage. When Trove Warden enters, Rydia, Summoner of Mist draws and discards.
- Take out Ground Assault: Ground Assault is next on the report's cut list. Works with nothing else in this deck. Put in Deeproot Wayfinder: Card advantage: you were 3 short; Deeproot Wayfinder counts as card advantage.
Interaction
- Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Wreck and Rebuild: Interaction: you were 1 short; Wreck and Rebuild counts as interaction.
- Take out Crush Contraband: Crush Contraband costs 4 where Break Down the Door costs 3. Put in Break Down the Door: Break Down the Door is the same removal for 1 less mana.
Cards that work together
- Take out Mina and Denn, Wildborn: Mina and Denn, Wildborn works with 2 cards in this deck, none of them on its theme. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Trove Warden exiles a card from your graveyard
- Take out Together Forever: Together Forever works with 4 cards in this deck, none of them on its theme; Mole Man, Moloid Master works with 20 cards, 16 of them on it. Put in Mole Man, Moloid Master: When Trove Warden enters, Mole Man, Moloid Master makes a token
- Take out Elite Scaleguard: Elite Scaleguard works with 5 cards in this deck, none of them on its theme; Icetill Explorer works with 23 cards, 17 of them on it. Put in Icetill Explorer: When Trove Warden enters, Icetill Explorer mills a card
- Take out Waker of the Wilds: Waker of the Wilds works with 3 cards in this deck, none of them on its theme; Toggo, Goblin Weaponsmith works with 18 cards, 16 of them on it. Put in Toggo, Goblin Weaponsmith: When Trove Warden enters, Toggo, Goblin Weaponsmith makes a token
Upgrades at bracket 3
Up to three Game Changers, and no two-card infinite combo that costs 6 or less.
17 swaps, and after them the report reads the deck at bracket 3.
Its cards work together a little more: synergy 4.1 → 4.4 of 5, still tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Boros Guildgate: Boros Guildgate enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. Works with nothing else in this deck. Put in Yuna's Decision: Card advantage: you were 3 short; Yuna's Decision counts as card advantage. When Trove Warden dies thanks to Yuna's Decision, it blinks a permanent.
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 3 short; Rydia, Summoner of Mist counts as card advantage. When Trove Warden enters, Rydia, Summoner of Mist draws and discards.
- Take out Ground Assault: Ground Assault is next on the report's cut list. Works with nothing else in this deck. Put in Deeproot Wayfinder: Card advantage: you were 3 short; Deeproot Wayfinder counts as card advantage.
- Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Wreck and Rebuild: Interaction: you were 1 short; Wreck and Rebuild counts as interaction.
- Take out Crush Contraband: Crush Contraband is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Mina and Denn, Wildborn: Mina and Denn, Wildborn works with 2 cards in this deck, none of them on its theme. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Trove Warden exiles a card from your graveyard
- Take out Together Forever: Together Forever works with 4 cards in this deck, none of them on its theme; Mole Man, Moloid Master works with 20 cards, 16 of them on it. Put in Mole Man, Moloid Master: When Trove Warden enters, Mole Man, Moloid Master makes a token
- Take out Elite Scaleguard: Elite Scaleguard works with 5 cards in this deck, none of them on its theme; Icetill Explorer works with 23 cards, 17 of them on it. Put in Icetill Explorer: When Trove Warden enters, Icetill Explorer mills a card
- Take out Waker of the Wilds: Waker of the Wilds works with 3 cards in this deck, none of them on its theme; Toggo, Goblin Weaponsmith works with 18 cards, 16 of them on it. Put in Toggo, Goblin Weaponsmith: When Trove Warden enters, Toggo, Goblin Weaponsmith makes a token
Upgrades at bracket 4–5
No limits on Game Changers or combos.
17 swaps, and after them the report reads the deck at bracket 3. These are the same swaps as at bracket 3: none of the stronger cards bracket 4–5 allows does any of these jobs strictly better, so aiming higher changes nothing for this deck.
Its cards work together a little more: synergy 4.1 → 4.4 of 5, still tight. It is a little more consistent: Build 4.5 → 4.9 of 5, still on target; no longer short on card advantage, no longer short on interaction. That is what this page measures: how well the deck holds together, not how strong it is.
Lands
- Take out Selesnya Guildgate: Selesnya Guildgate enters tapped. Put in Bountiful Promenade: Bountiful Promenade never enters tapped and makes white or green.
- Take out Selesnya Sanctuary: Selesnya Sanctuary enters tapped. Put in Savannah: Savannah never enters tapped and makes white or green.
- Take out Gruul Guildgate: Gruul Guildgate enters tapped. Put in Fire-Lit Thicket: Fire-Lit Thicket never enters tapped and makes red or green.
- Take out Gruul Turf: Gruul Turf enters tapped. Put in Mossfire Valley: Mossfire Valley never enters tapped and makes red or green.
- Take out Boros Garrison: Boros Garrison enters tapped. Put in Plateau: Plateau never enters tapped and makes white or red.
- Take out Boros Guildgate: Boros Guildgate enters tapped. Put in Rugged Prairie: Rugged Prairie never enters tapped and makes white or red.
Ramp
- Take out Arcane Signet: Arcane Signet is weaker ramp than Smothering Tithe. Put in Smothering Tithe: Smothering Tithe is ramp too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Card advantage
- Take out Struggle // Survive: Struggle // Survive is next on the report's cut list. Works with nothing else in this deck. Put in Yuna's Decision: Card advantage: you were 3 short; Yuna's Decision counts as card advantage. When Trove Warden dies thanks to Yuna's Decision, it blinks a permanent.
- Take out Abundance: Abundance is next on the report's cut list. Works with nothing else in this deck. Put in Rydia, Summoner of Mist: Card advantage: you were 3 short; Rydia, Summoner of Mist counts as card advantage. When Trove Warden enters, Rydia, Summoner of Mist draws and discards.
- Take out Ground Assault: Ground Assault is next on the report's cut list. Works with nothing else in this deck. Put in Deeproot Wayfinder: Card advantage: you were 3 short; Deeproot Wayfinder counts as card advantage.
- Take out Harmonize: Harmonize is weaker card draw than The One Ring. Put in The One Ring: The One Ring is card draw too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Interaction
- Take out Condemn: Condemn is next on the report's cut list. Works with nothing else in this deck. Put in Wreck and Rebuild: Interaction: you were 1 short; Wreck and Rebuild counts as interaction.
- Take out Crush Contraband: Crush Contraband is weaker removal than Aura Shards. Put in Aura Shards: Aura Shards is removal too, and one of the strongest cards in Commander: a Game Changer, which this bracket allows.
Cards that work together
- Take out Mina and Denn, Wildborn: Mina and Denn, Wildborn works with 2 cards in this deck, none of them on its theme. Put in Nissa, Vastwood Seer // Nissa, Sage Animist: When a land enters thanks to Nissa, Sage Animist, Trove Warden exiles a card from your graveyard
- Take out Together Forever: Together Forever works with 4 cards in this deck, none of them on its theme; Mole Man, Moloid Master works with 20 cards, 16 of them on it. Put in Mole Man, Moloid Master: When Trove Warden enters, Mole Man, Moloid Master makes a token
- Take out Elite Scaleguard: Elite Scaleguard works with 5 cards in this deck, none of them on its theme; Icetill Explorer works with 23 cards, 17 of them on it. Put in Icetill Explorer: When Trove Warden enters, Icetill Explorer mills a card
- Take out Waker of the Wilds: Waker of the Wilds works with 3 cards in this deck, none of them on its theme; Toggo, Goblin Weaponsmith works with 18 cards, 16 of them on it. Put in Toggo, Goblin Weaponsmith: When Trove Warden enters, Toggo, Goblin Weaponsmith makes a token
Opens a route: Fecund Greenshell. 6 of its cards reach Admonition Angel through it.
Also short, against a typical Commander deck: card advantage 10 of 13, interaction 8 of 9.
The decklist
Creatures
Abzan Falconer · Acidic Slime · Admonition Angel · Armorcraft Judge · Beanstalk Giant // Fertile Footsteps · Elite Scaleguard · Elvish Rejuvenator · Embodiment of Insight · Emeria Angel · Emeria Shepherd · Evolution Sage · Fertilid · Geode Rager · Keeper of Fables · Kor Cartographer · Living Twister · Mina and Denn, Wildborn · Multani, Yavimaya's Avatar · Murasa Rootgrazer · Omnath, Locus of Rage · Rampaging Baloths · Sandstone Oracle · Satyr Wayfinder · Scaretiller · Sporemound · Springbloom Druid · Sun Titan · Sylvan Advocate · Trove Warden · Tuskguard Captain · Waker of the Wilds · Yavimaya Elder
Instants and sorceries
Circuitous Route · Condemn · Crush Contraband · Far Wanderings · Ground Assault · Harmonize · Harrow · Hour of Revelation · Inspiring Call · Kodama's Reach · Naya Charm · Nissa's Renewal · Planar Outburst · Return of the Wildspeaker · Roiling Regrowth · Struggle // Survive · Sylvan Reclamation · Treacherous Terrain
Artifacts and enchantments
Abundance · Arcane Signet · Banishing Light · Khalni Heart Expedition · Retreat to Emeria · Retreat to Kazandu · Rites of Flourishing · Seer's Sundial · Sol Ring · The Mending of Dominaria · Together Forever · Zendikar's Roil
Lands
Blighted Woodland · Boros Garrison · Boros Guildgate · Command Tower · Cryptic Caves · Evolving Wilds · 10 Forest · Gruul Guildgate · Gruul Turf · Jungle Shrine · Krosan Verge · 4 Mountain · Myriad Landscape · Naya Panorama · Needle Spires · 7 Plains · Selesnya Guildgate · Selesnya Sanctuary · Terramorphic Expanse
Other Zendikar Rising Commander precons