Badlands

Badlands

Land — Swamp Mountain

How we read this card

({T}: Add {B} or {R}.)

Causes: nothing.

Cares about: nothing.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Badlands is one).

When Badlands enters:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

a Mountain enters the battlefield — 64 cards in the game can cause this (Badlands is one).

When Badlands enters:

  1. Last Light of Durin's Day — puts a quest counter on itself
  2. Staff of the Flame Magus — gains you 1 life
  3. Valakut, the Molten Pinnacle — deals 3 damage

a land enters the battlefield — 1,542 cards in the game can cause this (Badlands is one).

When Badlands enters:

  1. Primeval Bounty — gains you 3 life
  2. Dancing from Dark to Dawn — makes a token
  3. Toph, Earthbending Master — puts a counter on a permanent
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

190 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,290 cards in the game can cause this (Badlands is one).

  1. Nature's Wrath — When Badlands enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

17 other cards care about it too. These are the ones with the most connections.