Quest for the Necropolis

Quest for the Necropolis

Enchantment

Mana cost: {B}

How we read this card

Whenever a land you control enters, put a quest counter on this enchantment.

triggered — puts a counter on it

Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.

activated {5}{B}, Sacrifice this enchantment —

activated {5}{B}, Sacrifice this enchantment — brings a card back

Causes: put a counter on anything, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a land enters the battlefield, a creature in a graveyard.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Quest for the Necropolis is one).

  1. Narci, Fable Singer — When you sacrifice Quest for the Necropolis, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Quest for the Necropolis is one).

When Quest for the Necropolis is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Quest for the Necropolis is one).

When Quest for the Necropolis is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Quest for the Necropolis is one).

When a creature leaves a graveyard thanks to Quest for the Necropolis:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Staff of Titania — When a Forest or Dryad enters thanks to Staff of Titania, Quest for the Necropolis puts a quest counter on itself
  2. Bitterthorn, Nissa's Animus — When a land enters thanks to Bitterthorn, Nissa's Animus, Quest for the Necropolis puts a quest counter on itself
  3. Sword of the Animist — When a land enters thanks to Sword of the Animist, Quest for the Necropolis puts a quest counter on itself
  4. Explorer's Scope — When a land enters thanks to Explorer's Scope, Quest for the Necropolis puts a quest counter on itself
  5. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Quest for the Necropolis puts a quest counter on itself
  6. Blackbloom Rogue // Blackbloom Bog — When Blackbloom Rogue // Blackbloom Bog enters, Quest for the Necropolis puts a quest counter on itself
  7. Malakir Rebirth // Malakir Mire — When Malakir Rebirth // Malakir Mire enters, Quest for the Necropolis puts a quest counter on itself
  8. Cabal Pit — When Cabal Pit enters, Quest for the Necropolis puts a quest counter on itself
  9. Haven of the Spirit Dragon — When Haven of the Spirit Dragon enters, Quest for the Necropolis puts a quest counter on itself
  10. Edgewall Inn — When Edgewall Inn enters, Quest for the Necropolis puts a quest counter on itself

1,550 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Quest for the Necropolis is one).

When a creature leaves a graveyard thanks to Quest for the Necropolis:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Quest for the Necropolis can bring back
  2. Foot Chopper — Foot Chopper puts cards into the graveyard that Quest for the Necropolis can bring back
  3. Blasting Station — Blasting Station puts cards into the graveyard that Quest for the Necropolis can bring back
  4. Spreading Plague — Spreading Plague puts cards into the graveyard that Quest for the Necropolis can bring back
  5. Saw — Saw puts cards into the graveyard that Quest for the Necropolis can bring back
  6. Hot Soup — Hot Soup puts cards into the graveyard that Quest for the Necropolis can bring back
  7. Cracked Skull — Cracked Skull puts cards into the graveyard that Quest for the Necropolis can bring back
  8. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Quest for the Necropolis can bring back
  9. Mire Blight — Mire Blight puts cards into the graveyard that Quest for the Necropolis can bring back
  10. Death Pits of Rath — Death Pits of Rath puts cards into the graveyard that Quest for the Necropolis can bring back

2,759 other cards cause it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Quest for the Necropolis is one).

  1. Gorbag of Minas Morgul — When you sacrifice Quest for the Necropolis, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Quest for the Necropolis is one).

When Quest for the Necropolis is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Quest for the Necropolis is one).

  1. Historian's Boon — When Quest for the Necropolis enters, Historian's Boon makes a token

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Quest for the Necropolis is one).

  1. Dual Nature — When a creature enters thanks to Quest for the Necropolis, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Quest for the Necropolis is one).

  1. Odunos River Trawler — When Odunos River Trawler enters thanks to Quest for the Necropolis, it brings a card back
  2. Pharika's Mender — When Pharika's Mender enters thanks to Quest for the Necropolis, it brings a card back
  3. Saprazzan Bailiff — When Saprazzan Bailiff enters thanks to Quest for the Necropolis, it hits a graveyard
  4. Cavalier of Dawn — When Cavalier of Dawn enters thanks to Quest for the Necropolis, it kills a creature, artifact, enchantment, planeswalker or battle an opponent controls
  5. Master Skald — When Master Skald enters thanks to Quest for the Necropolis, it exiles a card from your graveyard
  6. Trusty Retriever — When Trusty Retriever enters thanks to Quest for the Necropolis, it triggers

376 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Quest for the Necropolis is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters thanks to Quest for the Necropolis, it triggers

43 other cards care about it too. These are the ones with the most connections.