Savior of the Sleeping

Savior of the Sleeping

Creature — Human Knight

Mana cost: {2}{W}

How we read this card

Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

triggered — puts a counter on it

Causes: put a counter on anything.

Cares about: an enchantment is put into a graveyard from the battlefield.

Works well with

a Human gets a counter — 326 cards in the game can cause this (Savior of the Sleeping is one).

  1. Cloaked Cadet — When Savior of the Sleeping gets a counter, Cloaked Cadet draws you 1 card

a Knight attacks — 547 cards in the game can cause this (Savior of the Sleeping is one).

  1. Knights' Charge — When Savior of the Sleeping attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Savior of the Sleeping is one).

  1. Exsanguinator Cavalry — When Savior of the Sleeping deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dragoon's Lance — Dragoon's Lance gives Savior of the Sleeping an extra creature type

595 other cards cause it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this.

  1. Political Triumph — When Political Triumph is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  2. Case of the Uneaten Feast — When Case of the Uneaten Feast is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  3. Quest for the Holy Relic — When Quest for the Holy Relic is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  4. Ordeal of Heliod — When Ordeal of Heliod is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  5. Roads Go Ever, Ever On — When Roads Go Ever, Ever On is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  6. Mortal Obstinacy — When Mortal Obstinacy is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  7. Spiritual Asylum — When Spiritual Asylum is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  8. Summon: Good King Mog XII — When Summon: Good King Mog XII is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  9. Charitable Levy — When Charitable Levy is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself
  10. Angelic Renewal — When Angelic Renewal is put into a graveyard from the battlefield, Savior of the Sleeping puts a +1/+1 counter on itself

977 other cards cause it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Savior of the Sleeping is one).

  1. All Will Be One — When Savior of the Sleeping gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Savior of the Sleeping is one).

When Savior of the Sleeping enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

301 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Savior of the Sleeping is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Savior of the Sleeping enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.