Roads Go Ever, Ever On

Roads Go Ever, Ever On

Enchantment — Saga

Mana cost: {1}{W}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.

triggered — searches a library

triggered —

triggered —

triggered — gains you 2 life

Put a card exiled with this Saga into its owner's hand.
Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.

triggered — gives +1/+1 for each Plains you control

Causes: search land plains , exile a Plains land, shuffle a library, gain life.

Cares about: anything attacks.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Roads Go Ever is one).

  1. Narci, Fable Singer — When you sacrifice Roads Go Ever, Ever On, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Roads Go Ever is one).

  1. The War Doctor — When a Plains is exiled thanks to Roads Go Ever, Ever On, The War Doctor puts a time counter on itself

anything is sacrificed — 3,450 cards in the game can cause this (Roads Go Ever is one).

  1. Gorbag of Minas Morgul — When you sacrifice Roads Go Ever, Ever On, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Roads Go Ever is one).

  1. Historian's Boon — When Roads Go Ever, Ever On enters, Historian's Boon makes a token

an enchantment it grants abilities to — 3,713 cards in the game can cause this.

  1. Secret Arcade // Dusty Parlor — Secret Arcade // Dusty Parlor gives Roads Go Ever, Ever On an extra ability
  2. Greater Auramancy — Greater Auramancy gives Roads Go Ever, Ever On shroud

3,711 other cards cause it too. These are the ones with the most connections.

an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.

  1. Mana Matrix — Mana Matrix reduces what Roads Go Ever, Ever On costs

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment it applies animate to — 3,713 cards in the game can cause this.

  1. Opalescence — Opalescence gives Roads Go Ever, Ever On life as a creature

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Roads Go Ever is one).

When Roads Go Ever, Ever On enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

66 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Roads Go Ever is one).

  1. Samwise Gamgee — When Roads Go Ever, Ever On is in the graveyard, Samwise Gamgee can bring it back
  2. Gale, Waterdeep Prodigy — When Roads Go Ever, Ever On is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  3. Transplant Theorist — When Roads Go Ever, Ever On is in the graveyard, Transplant Theorist can bring it back
  4. Heart-Shaped Herb — When Roads Go Ever, Ever On is in the graveyard, Heart-Shaped Herb can bring it back
  5. Sidequest: Card Collection // Magicked Card — Roads Go Ever, Ever On fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

439 other cards care about it too. These are the ones with the most connections.