Cleric Class

Cleric Class

Enchantment — Class

Mana cost: {W}

How we read this card

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.

static — gains you that much plus 1 life

Whenever you gain life, put a +1/+1 counter on target creature you control.

triggered — puts a counter on it

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

triggered — brings a card back

triggered — gains you that creature's toughness life

Causes: gain life, put a counter on a creature, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: life is gained, a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Cleric Class is one).

When a creature leaves a graveyard thanks to Cleric Class:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this.

  1. Dina, Soul Steeper — When Cleric Class gains life, Dina, Soul Steeper makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — When Cleric Class gains life, Marina Vendrell's Grimoire draws you that many cards
  3. South Wind Avatar — When Cleric Class gains life, South Wind Avatar makes each opponent lose 1 life
  4. Rodolf Duskbringer — When Cleric Class gains life, Rodolf Duskbringer grants indestructible
  5. Fiendish Panda — When Cleric Class gains life, Fiendish Panda puts a +1/+1 counter on itself
  6. Veinwitch Coven — When Cleric Class gains life, Veinwitch Coven brings a card back
  7. Lich's Mastery — When Cleric Class gains life, Lich's Mastery draws you that many cards
  8. Wall of Limbs — When Cleric Class gains life, Wall of Limbs puts a +1/+1 counter on itself
  9. Haliya, Guided by Light — When Haliya, Guided by Light gains life, Cleric Class puts a counter on a creature
  10. Lunarch Veteran // Luminous Phantom — When Lunarch Veteran // Luminous Phantom gains life, Cleric Class puts a counter on a creature
  11. Daxos, Blessed by the Sun — When Daxos, Blessed by the Sun gains life, Cleric Class puts a counter on a creature
  12. Liliana the Faultless — When Liliana the Faultless gains life, Cleric Class puts a counter on a creature
  13. Enduring Innocence — When Enduring Innocence gains life, Cleric Class puts a counter on a creature
  14. Suture Priest — When Suture Priest gains life, Cleric Class puts a counter on a creature
  15. Guide of Souls — When Guide of Souls gains life, Cleric Class puts a counter on a creature
  16. Distinguished Conjurer — When Distinguished Conjurer gains life, Cleric Class puts a counter on a creature
  17. Auriok Champion — When Auriok Champion gains life, Cleric Class puts a counter on a creature
  18. Impassioned Orator — When Impassioned Orator gains life, Cleric Class puts a counter on a creature
  19. Ratchet, Field Medic // Ratchet, Rescue Racer — When Cleric Class gains life, Ratchet, Field Medic // Ratchet, Rescue Racer triggers
  20. Amalia Benavides Aguirre — When Cleric Class gains life, Amalia Benavides Aguirre kills a creature

783 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Cleric Class is one).

When a creature leaves a graveyard thanks to Cleric Class:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Cleric Class is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Cleric Class, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Cleric Class, it draws you 1 card
  3. Hollowmurk Siege — When a creature gets a counter thanks to Cleric Class, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to Cleric Class, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to Cleric Class, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to Cleric Class, Casey Jones, Back Alley Brute deals that much damage
  7. Shalai and Hallar — When a creature gets a counter thanks to Cleric Class, Shalai and Hallar deals that much damage
  8. Danny Pink — When a creature gets a counter thanks to Cleric Class, Danny Pink draws you 1 card
  9. Enduring Scalelord — When a creature gets a counter thanks to Cleric Class, Enduring Scalelord puts a +1/+1 counter on itself
  10. Mikey & Leo, Chaos & Order — When a creature gets a counter thanks to Cleric Class, Mikey & Leo, Chaos & Order draws you 1 card

34 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Blasting Station — Blasting Station puts cards into the graveyard that Cleric Class can bring back
  2. Saw — Saw puts cards into the graveyard that Cleric Class can bring back
  3. Hot Soup — Hot Soup puts cards into the graveyard that Cleric Class can bring back
  4. Dead-Iron Sledge — Dead-Iron Sledge puts cards into the graveyard that Cleric Class can bring back
  5. Wayward Angel — Wayward Angel puts cards into the graveyard that Cleric Class can bring back
  6. Kirtar's Wrath — Kirtar's Wrath puts cards into the graveyard that Cleric Class can bring back
  7. Kjeldoran Elite Guard — When Kjeldoran Elite Guard is in the graveyard, Cleric Class can bring it back
  8. Kjeldoran Guard — When Kjeldoran Guard is in the graveyard, Cleric Class can bring it back
  9. Basalt Golem — Basalt Golem puts cards into the graveyard that Cleric Class can bring back
  10. Angelic Aberration — Angelic Aberration puts cards into the graveyard that Cleric Class can bring back

2,759 other cards cause it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Cleric Class is one).

When Cleric Class is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Cleric Class is one).

  1. Historian's Boon — When Cleric Class enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Cleric Class is one).

When Cleric Class enters:

  1. Builder's Talent — puts a counter on a creature
  2. Calix, Guided by Fate — puts a counter on a creature
  3. Elvish Archivist — draws you 1 card
  4. Victor, Valgavoth's Seneschal — surveils
  5. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  6. Killian, Decisive Mentor — taps a creature

70 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cleric Class is one).

  1. Airbender Ascension — When a creature enters thanks to Cleric Class, Airbender Ascension puts a quest counter on itself
  2. Generous Patron — When Generous Patron enters thanks to Cleric Class, it puts a counter on a creature

324 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cleric Class is one).

  1. Michelangelo, Weirdness to 11 — When Michelangelo, Weirdness to 11 enters thanks to Cleric Class, it makes a token

30 other cards care about it too. These are the ones with the most connections.