Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Mana cost: {3}{B}{B}

How we read this card

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

triggered — deals 1 damage

triggered — deals 1 damage

triggered — deals 1 damage

Each player mills a card.

activated {1}{B} — mills a card

What a deck led by this card wants

Causes: anything deals noncombat damage, mill a card.

Cares about: a creature dies, a creature goes to a graveyard, a creature leaves a graveyard.

Works well with

a Knight attacks — 547 cards in the game can cause this (Syr Konrad is one).

  1. Knights' Charge — When Syr Konrad, the Grim attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Syr Konrad is one).

  1. Exsanguinator Cavalry — When Syr Konrad, the Grim deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dark Knight's Greatsword — Dark Knight's Greatsword gives Syr Konrad, the Grim an extra creature type

595 other cards cause it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Syr Konrad is one).

  1. Lo and Li, Royal Advisors — When Syr Konrad, the Grim makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a creature leaves a graveyard — 1,302 cards in the game can cause this.

  1. Liliana the Repentant — When Liliana the Repentant leaves a graveyard, Syr Konrad, the Grim deals 1 damage
  2. Sword of Light and Shadow — When a creature leaves a graveyard thanks to Sword of Light and Shadow, Syr Konrad, the Grim deals 1 damage
  3. Necromantic Thirst — When a creature leaves a graveyard thanks to Necromantic Thirst, Syr Konrad, the Grim deals 1 damage
  4. Jocasta, Automaton Avenger — When Jocasta, Automaton Avenger leaves a graveyard, Syr Konrad, the Grim deals 1 damage
  5. Interceptor, Shadow's Hound — When Interceptor, Shadow's Hound leaves a graveyard, Syr Konrad, the Grim deals 1 damage
  6. Doom's Time Platform — When a creature leaves a graveyard thanks to Doom's Time Platform, Syr Konrad, the Grim deals 1 damage
  7. Shambling Cie'th — When Shambling Cie'th leaves a graveyard, Syr Konrad, the Grim deals 1 damage
  8. Come Back Wrong — When a creature leaves a graveyard thanks to Come Back Wrong, Syr Konrad, the Grim deals 1 damage
  9. Victimize — When a creature leaves a graveyard thanks to Victimize, Syr Konrad, the Grim deals 1 damage
  10. Ruthless Technomancer — When Ruthless Technomancer leaves a graveyard, Syr Konrad, the Grim deals 1 damage

1,292 other cards cause it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this.

  1. Shriveling Rot — When a creature dies thanks to Shriveling Rot, Syr Konrad, the Grim deals 1 damage
  2. Blasting Station — When you sacrifice a creature to Blasting Station, Syr Konrad, the Grim deals 1 damage
  3. Lethal Vapors — When a creature dies thanks to Lethal Vapors, Syr Konrad, the Grim deals 1 damage
  4. Grave Peril — When a creature dies thanks to Grave Peril, Syr Konrad, the Grim deals 1 damage
  5. Spreading Plague — When a creature dies thanks to Spreading Plague, Syr Konrad, the Grim deals 1 damage
  6. Saw — When a creature dies thanks to Saw, Syr Konrad, the Grim deals 1 damage
  7. Hot Soup — When a creature dies thanks to Hot Soup, Syr Konrad, the Grim deals 1 damage
  8. Cracked Skull — When a creature dies thanks to Cracked Skull, Syr Konrad, the Grim deals 1 damage
  9. Sporogenic Infection — When a creature dies thanks to Sporogenic Infection, Syr Konrad, the Grim deals 1 damage
  10. Mire Blight — When a creature dies thanks to Mire Blight, Syr Konrad, the Grim deals 1 damage

2,820 other cards cause it too. These are the ones with the most connections.

put a creature into a graveyard — 3,011 cards in the game can cause this.

  1. Proft, Sinister Mastermind — When Proft, Sinister Mastermind hits the graveyard, Syr Konrad, the Grim deals 1 damage
  2. Chitin Gravestalker — When Chitin Gravestalker hits the graveyard, Syr Konrad, the Grim deals 1 damage
  3. Scion of Darkness — When Scion of Darkness hits the graveyard, Syr Konrad, the Grim deals 1 damage
  4. Shelob, Dread Weaver — When a creature hits the graveyard thanks to Shelob, Dread Weaver, Syr Konrad, the Grim deals 1 damage
  5. Archfiend of Ifnir — When Archfiend of Ifnir hits the graveyard, Syr Konrad, the Grim deals 1 damage
  6. Horror of the Broken Lands — When Horror of the Broken Lands hits the graveyard, Syr Konrad, the Grim deals 1 damage
  7. Wreck Remover — When Wreck Remover hits the graveyard, Syr Konrad, the Grim deals 1 damage
  8. Gempalm Polluter — When Gempalm Polluter hits the graveyard, Syr Konrad, the Grim deals 1 damage
  9. Madame Masque — When Madame Masque hits the graveyard, Syr Konrad, the Grim deals 1 damage
  10. Hollow One — When Hollow One hits the graveyard, Syr Konrad, the Grim deals 1 damage

3,001 other cards cause it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Syr Konrad is one).

Syr Konrad, the Grim:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Syr Konrad is one).

When a card hits the graveyard thanks to Syr Konrad, the Grim:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library

198 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Syr Konrad is one).

When Syr Konrad, the Grim attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

123 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Syr Konrad is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Syr Konrad, the Grim enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.