Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard

Mana cost: {U}{B}

How we read this card

Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

activated {1}{U}{B} — makes each opponent lose 1 life

Target player mills two cards.

activated {2}{U}{B} — mills a card

Causes: make a player lose life, mill a card.

Cares about: anything goes to a graveyard.

Works well with

a card is milled — 772 cards in the game can cause this (Duskmantle Guildmage is one).

  1. Lo and Li, Royal Advisors — When Duskmantle Guildmage makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Duskmantle Guildmage is one).

  1. Inalla, Archmage Ritualist — When Duskmantle Guildmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Duskmantle Guildmage is one).

  1. Diviner's Wand — When Duskmantle Guildmage enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Duskmantle Guildmage an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Duskmantle Guildmage an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Duskmantle Guildmage is one).

When a permanent makes a player lose life thanks to Duskmantle Guildmage:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Duskmantle Guildmage is one).

When Duskmantle Guildmage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Duskmantle Guildmage is one).

Duskmantle Guildmage:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this.

  1. The Haunt of Hightower — When a card hits the graveyard thanks to Duskmantle Guildmage, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Vulturous Zombie — When a card hits the graveyard thanks to Duskmantle Guildmage, Vulturous Zombie puts a +1/+1 counter on itself
  3. Quest for Ancient Secrets — When a card hits the graveyard thanks to Duskmantle Guildmage, Quest for Ancient Secrets puts a quest counter on itself
  4. Bloodchief Ascension — When a card hits the graveyard thanks to Duskmantle Guildmage, Bloodchief Ascension makes each opponent lose 2 life
  5. Compost — When a card hits the graveyard thanks to Duskmantle Guildmage, Compost draws you 1 card
  6. Planar Void — When a card hits the graveyard thanks to Duskmantle Guildmage, Planar Void hits a graveyard
  7. Sage's Row Denizen — When a card hits the graveyard thanks to Sage's Row Denizen, Duskmantle Guildmage makes each opponent lose 1 life
  8. Dire Undercurrents — When a card hits the graveyard thanks to Dire Undercurrents, Duskmantle Guildmage makes each opponent lose 1 life
  9. Tinybones Joins Up — When a card hits the graveyard thanks to Tinybones Joins Up, Duskmantle Guildmage makes each opponent lose 1 life
  10. The Destined Thief — When a card hits the graveyard thanks to The Destined Thief, Duskmantle Guildmage makes each opponent lose 1 life
  11. Oona's Blackguard — When a card hits the graveyard thanks to Oona's Blackguard, Duskmantle Guildmage makes each opponent lose 1 life
  12. Screaming Swarm — When a card hits the graveyard thanks to Screaming Swarm, Duskmantle Guildmage makes each opponent lose 1 life
  13. Imperious Mindbreaker — When a card hits the graveyard thanks to Imperious Mindbreaker, Duskmantle Guildmage makes each opponent lose 1 life
  14. Specter's Shroud — When a card hits the graveyard thanks to Specter's Shroud, Duskmantle Guildmage makes each opponent lose 1 life
  15. Sword of Feast and Famine — When a card hits the graveyard thanks to Sword of Feast and Famine, Duskmantle Guildmage makes each opponent lose 1 life
  16. Hammer of Ruin — When an Equipment hits the graveyard thanks to Hammer of Ruin, Duskmantle Guildmage makes each opponent lose 1 life
  17. Measure of Wickedness — When a card hits the graveyard thanks to Duskmantle Guildmage, Measure of Wickedness gives an opponent control of itself
  18. Energy Field — When a card hits the graveyard thanks to Duskmantle Guildmage, Energy Field sacrifices itself

641 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Duskmantle Guildmage is one).

When Duskmantle Guildmage attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers
  7. Banon, the Returners' Leader — draws and discards

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Duskmantle Guildmage is one).

When Duskmantle Guildmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Duskmantle Guildmage is one).

  1. Tide of War — When Duskmantle Guildmage blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Duskmantle Guildmage is one).

When Duskmantle Guildmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

357 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Duskmantle Guildmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Duskmantle Guildmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.