Diviner's Wand

Diviner's Wand

Kindred Artifact — Wizard Equipment

Mana cost: {3}

How we read this card

Equipped creature has that ability and that ability

static — grants a keyword

Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn

triggered — gives +1/+1

triggered — grants a keyword

Draw a card.

activated {4} — draws you 1 card

Whenever a Wizard creature enters, you may attach this Equipment to it.

triggered —

Equip {3}

Causes: draw a card, an Equipment becomes attached.

Cares about: a card is drawn, a Wizard creature enters the battlefield.

Works well with

a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Diviner's Wand is one).

  1. Firion, Wild Rose Warrior — When Diviner's Wand enters, Firion, Wild Rose Warrior makes a token

an Equipment enters the battlefield — 658 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand enters:

  1. Puresteel Paladin — draws you 1 card
  2. Sokka and Suki — makes a token
  3. Barret, Avalanche Leader — makes a token
  4. The Mighty Thor, Jane Foster — draws you 1 card
  5. Giott, King of the Dwarves — draws and discards
  6. Hammer of Nazahn — triggers
  7. Sigarda's Aid — triggers

6 other cards care about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Diviner's Wand is one).

  1. Inalla, Archmage Ritualist — When Diviner's Wand enters, Inalla, Archmage Ritualist makes a token

put a Wizard creature onto the battlefield — 1,264 cards in the game can cause this.

  1. Memnarch, the Warden — When Memnarch, the Warden enters, Diviner's Wand triggers
  2. Etched Oracle — When Etched Oracle enters, Diviner's Wand triggers
  3. Steel Exemplar — When Steel Exemplar enters, Diviner's Wand triggers
  4. Stonework Packbeast — When Stonework Packbeast enters, Diviner's Wand triggers

1,260 other cards cause it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a card is drawn — 3,815 cards in the game can cause this.

  1. Temmet, Naktamun's Will — When Diviner's Wand makes a player draw a card, Temmet, Naktamun's Will gives +1/+1
  2. Niv-Mizzet, Parun — When Diviner's Wand makes a player draw a card, Niv-Mizzet, Parun deals 1 damage
  3. Aether Syphon — When Diviner's Wand makes a player draw a card, Aether Syphon mills a card
  4. The Locust God — When Diviner's Wand makes a player draw a card, The Locust God makes a token
  5. Starving Revenant — When Diviner's Wand makes a player draw a card, Starving Revenant makes each opponent lose 1 life
  6. Ominous Seas — When Diviner's Wand makes a player draw a card, Ominous Seas puts a foreshadow counter on itself
  7. Dream Trawler — When Diviner's Wand makes a player draw a card, Dream Trawler gets +1/+0
  8. Iron Man, Armored Avenger — When Diviner's Wand makes a player draw a card, Iron Man, Armored Avenger puts a counter on a creature
  9. The Astonishing Ant-Man — When Diviner's Wand makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  10. Psychosis Crawler — When Diviner's Wand makes a player draw a card, Psychosis Crawler makes each opponent lose 1 life
  11. Tome of Legends — When Tome of Legends makes a player draw a card, Diviner's Wand gets +1/+1
  12. Canoptek Spyder — When Canoptek Spyder makes a player draw a card, Diviner's Wand gets +1/+1
  13. Contested Game Ball — When Contested Game Ball makes a player draw a card, Diviner's Wand gets +1/+1
  14. Angelheart Vial — When Angelheart Vial makes a player draw a card, Diviner's Wand gets +1/+1
  15. Symmetry Matrix — When Symmetry Matrix makes a player draw a card, Diviner's Wand gets +1/+1
  16. Hazoret's Monument — When Hazoret's Monument makes a player draw a card, Diviner's Wand gets +1/+1
  17. Pip-Boy 3000 — When Pip-Boy 3000 makes a player draw a card, Diviner's Wand gets +1/+1
  18. Arm-Mounted Anchor — When Arm-Mounted Anchor makes a player draw a card, Diviner's Wand gets +1/+1
  19. Mask of Memory — When Mask of Memory makes a player draw a card, Diviner's Wand gets +1/+1
  20. Paleontologist's Pick-Axe // Dinosaur Headdress — When Paleontologist's Pick-Axe // Dinosaur Headdress makes a player draw a card, Diviner's Wand gets +1/+1

245 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

41 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Diviner's Wand is one).

When Diviner's Wand is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Windrider Wizard — draws you 1 card
  3. Relic Amulet — puts a charge counter on itself
  4. Rockslide Sorcerer — deals 1 damage
  5. Umara Wizard // Umara Skyfalls — grants flying
  6. Umara Mystic — gets +2/+0
  7. Saheeli, Radiant Creator — puts a counter on a permanent you control
  8. Master of Winds — triggers

4 other cards care about it too. These are the ones with the most connections.