Master of Winds

Master of Winds

Creature — Sphinx Wizard

Mana cost: {2}{U}{U}

How we read this card

Flying
When this creature enters, draw two cards, then discard a card.

triggered — draws you 2 cards

triggered —

Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

triggered —

Causes: draw a card, discard a card.

Cares about: anything is cast.

Works well with

a Sphinx attacks — 144 cards in the game can cause this (Master of Winds is one).

  1. The Ur-Sphinx — When Master of Winds attacks, The Ur-Sphinx mills a card

a Sphinx enters the battlefield — 149 cards in the game can cause this (Master of Winds is one).

  1. Unesh, Criosphinx Sovereign — When Master of Winds enters, Unesh, Criosphinx Sovereign triggers

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Master of Winds is one).

  1. Inalla, Archmage Ritualist — When Master of Winds enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Master of Winds is one).

  1. Diviner's Wand — When Master of Winds enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Master of Winds an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Master of Winds an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Master of Winds is one).

When Master of Winds makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Master of Winds is one).

When Master of Winds makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Master of Winds is one).

  1. Samwise Gamgee — Master of Winds puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Master of Winds puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Master of Winds puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Master of Winds puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Master of Winds puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Master of Winds puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Master of Winds puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Master of Winds fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Master of Winds puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Master of Winds puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Master of Winds is one).

When a card hits the graveyard thanks to Master of Winds:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Master of Winds is one).

When Master of Winds attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Master of Winds is one).

When Master of Winds attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

197 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Master of Winds is one).

  1. Tide of War — When Master of Winds blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Master of Winds bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Master of Winds bigger stats
  3. Paragon of Gathering Mists — Paragon of Gathering Mists gives Master of Winds bigger stats
  4. Sprite Noble — Sprite Noble gives Master of Winds bigger stats
  5. Grand Architect — Grand Architect gives Master of Winds bigger stats
  6. Windstorm Drake — Windstorm Drake gives Master of Winds bigger stats
  7. Chronicle of Victory — Chronicle of Victory gives Master of Winds bigger stats
  8. Door of Destinies — Door of Destinies gives Master of Winds bigger stats
  9. Sword of the Paruns — Sword of the Paruns gives Master of Winds bigger stats
  10. Infinite Hourglass — Infinite Hourglass gives Master of Winds bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Kefnet's Monument — Kefnet's Monument reduces what Master of Winds costs
  2. Conduit of Ruin — Conduit of Ruin reduces what Master of Winds costs
  3. Warden of Evos Isle — Warden of Evos Isle reduces what Master of Winds costs
  4. Herald's Horn — Herald's Horn reduces what Master of Winds costs
  5. Planar Gate — Planar Gate reduces what Master of Winds costs
  6. Urza's Incubator — Urza's Incubator reduces what Master of Winds costs

19,386 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Kira, Great Glass-Spinner — Kira, Great Glass-Spinner gives Master of Winds an extra ability
  2. Star Whale — Star Whale gives Master of Winds ward
  3. Echo Circlet — Echo Circlet gives Master of Winds an extra ability
  4. Vanguard's Shield — Vanguard's Shield gives Master of Winds an extra ability
  5. Akroma's Memorial — Akroma's Memorial gives Master of Winds first strike, haste, protection, trample and vigilance
  6. Observed Stasis — Observed Stasis gives Master of Winds an extra ability
  7. Mystic Subdual — Mystic Subdual gives Master of Winds an extra ability
  8. Retro-Mutation — Retro-Mutation gives Master of Winds an extra ability
  9. Arcane Adaptation — Arcane Adaptation gives Master of Winds an extra ability
  10. Leyline of Transformation — Leyline of Transformation gives Master of Winds an extra ability

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies animate to — 19,392 cards in the game can cause this.

  1. Ixidron — Ixidron gives Master of Winds life as a creature

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Mistform Ultimus — Mistform Ultimus gives Master of Winds an extra creature type
  2. Amorphous Axe — Amorphous Axe gives Master of Winds an extra creature type
  3. Runed Stalactite — Runed Stalactite gives Master of Winds an extra creature type
  4. Xenograft — Xenograft gives Master of Winds an extra creature type

19,388 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Master of Winds haste

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Master of Winds its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

When Master of Winds:

  1. Slash, Reptile Rampager — enters, Slash, Reptile Rampager deals 2 damage
  2. Ray Fillet, Wave Warrior — enters, Ray Fillet, Wave Warrior puts a counter on itself
  3. The Neutrinos — enters, The Neutrinos gets +1/+0
  4. Wingnut, Bat on the Belfry — enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Minion Reflector — enters because Minion Reflector copies it, its ability triggers again
  6. Theoretical Duplication — enters because Theoretical Duplication copies it, its ability triggers again
  7. Abduction — enters thanks to Abduction, it draws you 2 cards
  8. False Demise — enters thanks to False Demise, it draws you 2 cards
  9. Fool's Demise — enters thanks to Fool's Demise, it draws you 2 cards
  10. Proteus Staff — enters thanks to Proteus Staff, it draws you 2 cards
  11. Synthetic Destiny — enters thanks to Synthetic Destiny, it draws you 2 cards
  12. Mass Polymorph — enters thanks to Mass Polymorph, it draws you 2 cards
  13. Deathrender — enters thanks to Deathrender, it draws you 2 cards
  14. Helm of the Host — enters because Helm of the Host copies it, its ability triggers again
  15. Aetherstorm Roc — enters, Aetherstorm Roc puts a counter on a permanent you control
  16. Raphael, Most Attitude — enters, Raphael, Most Attitude exiles a card from your library

401 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Master of Winds is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Master of Winds enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.

cast anything — 31,128 cards in the game can cause this.

  1. Virtue of Knowledge // Vantress Visions — When Virtue of Knowledge // Vantress Visions is cast, Master of Winds triggers
  2. Recall — When Recall is cast, Master of Winds triggers
  3. Into the Story — When Into the Story is cast, Master of Winds triggers
  4. Treasure Cruise — When Treasure Cruise is cast, Master of Winds triggers
  5. Jace's Ruse — When Jace's Ruse is cast, Master of Winds triggers
  6. Rite of Undoing — When Rite of Undoing is cast, Master of Winds triggers
  7. Set Adrift — When Set Adrift is cast, Master of Winds triggers
  8. Will of the Naga — When Will of the Naga is cast, Master of Winds triggers
  9. Sacred Excavation — When Sacred Excavation is cast, Master of Winds triggers
  10. Logic Knot — When Logic Knot is cast, Master of Winds triggers

31,118 other cards cause it too. These are the ones with the most connections.