Energy Field

Energy Field

Enchantment

Mana cost: {1}{U}

How we read this card

Prevent all damage that would be dealt to you by sources you don't control.

static —

When a card is put into your graveyard from anywhere, sacrifice this enchantment.

triggered —

Causes: damage is prevented, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.

Cares about: anything goes to a graveyard.

Works well with

damage is prevented — 568 cards in the game can cause this (Energy Field is one).

When a permanent has damage prevented thanks to Energy Field:

  1. Phyrexian Vindicator — deals that much damage
  2. New Way Forward — deals that much damage
  3. Samite Ministration — gains you that much life
  4. Judgment of Alexander — deals its power damage

1 other card cares about it too. These are the ones with the most connections.

an enchantment is sacrificed — 588 cards in the game can cause this (Energy Field is one).

  1. Narci, Fable Singer — When you sacrifice Energy Field, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Energy Field is one).

When Energy Field is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Energy Field is one).

When Energy Field is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Energy Field is one).

  1. Gorbag of Minas Morgul — When you sacrifice Energy Field, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Energy Field is one).

When Energy Field is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Energy Field is one).

  1. Historian's Boon — When Energy Field enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Energy Field is one).

When Energy Field enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Thassa's Devourer — mills a card
  8. Archon of Sun's Grace — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Energy Field is one).

  1. Gale, Waterdeep Prodigy — When Energy Field is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Energy Field is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Energy Field is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Energy Field fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Energy Field is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Energy Field is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Energy Field is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Energy Field is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Energy Field is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sidequest: Card Collection // Magicked Card — Energy Field fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this.

  1. Quest for Ancient Secrets — When Energy Field hits the graveyard, Quest for Ancient Secrets puts a quest counter on itself
  2. Planar Void — When Energy Field hits the graveyard, Planar Void hits a graveyard
  3. Master of Winds — When a card hits the graveyard thanks to Master of Winds, Energy Field sacrifices itself
  4. Windrider Wizard — When a card hits the graveyard thanks to Windrider Wizard, Energy Field sacrifices itself
  5. Sage of the Falls — When a card hits the graveyard thanks to Sage of the Falls, Energy Field sacrifices itself
  6. Sage's Row Denizen — When a card hits the graveyard thanks to Sage's Row Denizen, Energy Field sacrifices itself
  7. They Came from the Pipes — When a card hits the graveyard thanks to They Came from the Pipes, Energy Field sacrifices itself
  8. Arni, Humble Scribe — When a card hits the graveyard thanks to Arni, Humble Scribe, Energy Field sacrifices itself
  9. The Destined Thief — When a card hits the graveyard thanks to The Destined Thief, Energy Field sacrifices itself
  10. Glitch Interpreter — When a card hits the graveyard thanks to Glitch Interpreter, Energy Field sacrifices itself
  11. Screaming Swarm — When a card hits the graveyard thanks to Screaming Swarm, Energy Field sacrifices itself
  12. Hazoret's Monument — When a card hits the graveyard thanks to Hazoret's Monument, Energy Field sacrifices itself
  13. Measure of Wickedness — When Energy Field hits the graveyard, Measure of Wickedness gives an opponent control of itself

695 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Energy Field is one).

  1. Nature's Wrath — When Energy Field enters, Nature's Wrath makes a player sacrifice an Island or permanent

39 other cards care about it too. These are the ones with the most connections.