Enlightened Confidant

Enlightened Confidant

Creature — Kor Cleric

Mana cost: {1}{W}

How we read this card

Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

triggered — surveils

triggered — brings a card back

Causes: surveil, anything leaves a graveyard.

Cares about: life is gained, a card in a graveyard.

Works well with

a Kor creature it boosts — 152 cards in the game can cause this.

  1. Armament Master — Armament Master gives Enlightened Confidant bigger stats

151 other cards cause it too. These are the ones with the most connections.

you surveil — 220 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a Cleric enters the battlefield — 722 cards in the game can cause this (Enlightened Confidant is one).

  1. Cleric of Life's Bond — When Enlightened Confidant enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,050 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. South Wind Avatar — makes each opponent lose 1 life
  3. Rodolf Duskbringer — grants indestructible
  4. Fiendish Panda — puts a +1/+1 counter on itself
  5. Veinwitch Coven — brings a card back
  6. Marina Vendrell's Grimoire — draws you that many cards
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

82 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,474 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant leaves a graveyard:

  1. Defiled Crypt // Cadaver Lab — makes a token
  2. Teval, the Balanced Scale — makes a token
  3. Tormod, the Desecrator — makes a token
  4. Quintorius, Field Historian — makes a token
  5. Garrison Excavator — makes a token
  6. Amzu, Swarm's Hunger — makes a token
  7. Quintorius, History Chaser — makes a token
  8. Hardened Academic — puts a counter on a creature
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

10 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,543 cards in the game can cause this.

  1. Samwise Gamgee — Enlightened Confidant puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Enlightened Confidant puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Enlightened Confidant puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Enlightened Confidant puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Enlightened Confidant puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Enlightened Confidant puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Enlightened Confidant puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Enlightened Confidant fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Enlightened Confidant puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Enlightened Confidant puts cards into the graveyard that Victimize can bring back
  11. Liliana the Faultless — Liliana the Faultless puts cards into the graveyard that Enlightened Confidant can bring back
  12. Radiant Solar — When Radiant Solar is in the graveyard, Enlightened Confidant can bring it back
  13. Spirit Bonds — Spirit Bonds puts cards into the graveyard that Enlightened Confidant can bring back
  14. Sword of Body and Mind — Sword of Body and Mind puts cards into the graveyard that Enlightened Confidant can bring back
  15. Pure Reflection — Pure Reflection puts cards into the graveyard that Enlightened Confidant can bring back
  16. Argentum Armor — Argentum Armor puts cards into the graveyard that Enlightened Confidant can bring back
  17. Quest for the Holy Relic — When Quest for the Holy Relic is in the graveyard, Enlightened Confidant can bring it back
  18. Specter's Shroud — Specter's Shroud puts cards into the graveyard that Enlightened Confidant can bring back
  19. Sword of Feast and Famine — Sword of Feast and Famine puts cards into the graveyard that Enlightened Confidant can bring back
  20. Hammer of Ruin — Hammer of Ruin puts cards into the graveyard that Enlightened Confidant can bring back

751 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,543 cards in the game can cause this (Enlightened Confidant is one).

When a card hits the graveyard thanks to Enlightened Confidant:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,785 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,785 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

197 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,635 cards in the game can cause this (Enlightened Confidant is one).

When Enlightened Confidant enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

347 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,290 cards in the game can cause this (Enlightened Confidant is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Enlightened Confidant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

62 other cards care about it too. These are the ones with the most connections.