Gale, Waterdeep Prodigy

Gale, Waterdeep Prodigy

Legendary Creature — Human Wizard

Mana cost: {2}{U}

How we read this card

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

triggered — brings a card back

triggered —

Choose a Background

What a deck led by this card wants

Causes: cast anything, anything leaves a graveyard, exile a spell, a spell leaves the battlefield.

Cares about: an instant is cast, a sorcery is cast, a card in a graveyard.

Works well with

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Gale is one).

  1. Inalla, Archmage Ritualist — When Gale, Waterdeep Prodigy enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Gale is one).

  1. Diviner's Wand — When Gale, Waterdeep Prodigy enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Gale, Waterdeep Prodigy an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Gale, Waterdeep Prodigy an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Gale is one).

  1. The War Doctor — When Gale, Waterdeep Prodigy is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Glamdring — When an instant is cast thanks to Glamdring, Gale, Waterdeep Prodigy brings a card back
  2. Mission Briefing — When Mission Briefing is cast, Gale, Waterdeep Prodigy brings a card back
  3. Reenact the Crime — When Reenact the Crime is cast, Gale, Waterdeep Prodigy brings a card back
  4. Yue, the Moon Spirit — When an instant is cast thanks to Yue, the Moon Spirit, Gale, Waterdeep Prodigy brings a card back
  5. Omnispell Adept — When an instant is cast thanks to Omnispell Adept, Gale, Waterdeep Prodigy brings a card back
  6. Surtland Elementalist — When an instant is cast thanks to Surtland Elementalist, Gale, Waterdeep Prodigy brings a card back
  7. West Coast Expansion — When a Hero is cast thanks to West Coast Expansion, Gale, Waterdeep Prodigy brings a card back
  8. Baral's Expertise — When a spell is cast thanks to Baral's Expertise, Gale, Waterdeep Prodigy brings a card back
  9. Brain in a Jar — When an instant is cast thanks to Brain in a Jar, Gale, Waterdeep Prodigy brings a card back
  10. Panoptic Mirror — When an instant is cast thanks to Panoptic Mirror, Gale, Waterdeep Prodigy brings a card back

3,710 other cards cause it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Virtue of Knowledge // Vantress Visions — When Virtue of Knowledge // Vantress Visions is cast, Gale, Waterdeep Prodigy brings a card back
  2. Theoretical Duplication — When Theoretical Duplication is cast, Gale, Waterdeep Prodigy brings a card back
  3. Spellbinder — When an instant is cast thanks to Spellbinder, Gale, Waterdeep Prodigy brings a card back
  4. Picklock Prankster // Free the Fae — When Picklock Prankster // Free the Fae is cast, Gale, Waterdeep Prodigy brings a card back
  5. Into the Story — When Into the Story is cast, Gale, Waterdeep Prodigy brings a card back
  6. Rite of Undoing — When Rite of Undoing is cast, Gale, Waterdeep Prodigy brings a card back
  7. Will of the Naga — When Will of the Naga is cast, Gale, Waterdeep Prodigy brings a card back
  8. Logic Knot — When Logic Knot is cast, Gale, Waterdeep Prodigy brings a card back
  9. Dig Through Time — When Dig Through Time is cast, Gale, Waterdeep Prodigy brings a card back
  10. Complete the Circuit — When Complete the Circuit is cast, Gale, Waterdeep Prodigy brings a card back

3,921 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Master of Winds — Master of Winds puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Windrider Wizard — Windrider Wizard puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Era of Innovation — When Era of Innovation is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  4. Sage of the Falls — Sage of the Falls puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Sage's Row Denizen — Sage's Row Denizen puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. They Came from the Pipes — They Came from the Pipes puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  7. Sleep Magic — When Sleep Magic is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  8. Arni, Humble Scribe — Arni, Humble Scribe puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  9. Madame Web, Clairvoyant — Madame Web, Clairvoyant puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  10. Teo, Spirited Glider — Teo, Spirited Glider puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Gale is one).

  1. God-Eternal Oketra — When Gale, Waterdeep Prodigy is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Gale is one).

When Gale, Waterdeep Prodigy enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

313 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Gale is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Gale, Waterdeep Prodigy enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.