Gale, Waterdeep Prodigy

Gale, Waterdeep Prodigy

Legendary Creature — Human Wizard

Mana cost: {2}{U}

How we read this card

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

triggered — brings a card back

triggered —

Choose a Background

What we read on this card

Causes: cast anything, anything leaves a graveyard, exile a spell, a spell leaves the battlefield.

Cares about: an instant is cast, a sorcery is cast, a card in a graveyard.

Works well with

a Wizard creature enters the battlefield — 566 cards in Gale's colors can cause this (Gale is one).

  1. Diviner's Wand — When Gale, Waterdeep Prodigy enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 567 cards in Gale's colors can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Gale, Waterdeep Prodigy an extra ability

566 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 567 cards in Gale's colors can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Gale, Waterdeep Prodigy an extra creature type

566 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 581 cards in Gale's colors can cause this.

  1. Glamdring — When an instant is cast thanks to Glamdring, Gale, Waterdeep Prodigy brings a card back
  2. Mission Briefing — When Mission Briefing is cast, Gale, Waterdeep Prodigy brings a card back
  3. Reenact the Crime — When Reenact the Crime is cast, Gale, Waterdeep Prodigy brings a card back
  4. Yue, the Moon Spirit — When an instant is cast thanks to Yue, the Moon Spirit, Gale, Waterdeep Prodigy brings a card back
  5. Omnispell Adept — When an instant is cast thanks to Omnispell Adept, Gale, Waterdeep Prodigy brings a card back
  6. Surtland Elementalist — When an instant is cast thanks to Surtland Elementalist, Gale, Waterdeep Prodigy brings a card back
  7. West Coast Expansion — When a Hero is cast thanks to West Coast Expansion, Gale, Waterdeep Prodigy brings a card back
  8. Baral's Expertise — When a spell is cast thanks to Baral's Expertise, Gale, Waterdeep Prodigy brings a card back
  9. Brain in a Jar — When an instant is cast thanks to Brain in a Jar, Gale, Waterdeep Prodigy brings a card back
  10. Panoptic Mirror — When an instant is cast thanks to Panoptic Mirror, Gale, Waterdeep Prodigy brings a card back

571 other cards cause it too. These are the ones with the most connections.

cast an instant — 967 cards in Gale's colors can cause this.

  1. Virtue of Knowledge // Vantress Visions — When Virtue of Knowledge // Vantress Visions is cast, Gale, Waterdeep Prodigy brings a card back
  2. Theoretical Duplication — When Theoretical Duplication is cast, Gale, Waterdeep Prodigy brings a card back
  3. Spellbinder — When an instant is cast thanks to Spellbinder, Gale, Waterdeep Prodigy brings a card back
  4. Picklock Prankster // Free the Fae — When Picklock Prankster // Free the Fae is cast, Gale, Waterdeep Prodigy brings a card back
  5. Into the Story — When Into the Story is cast, Gale, Waterdeep Prodigy brings a card back
  6. Rite of Undoing — When Rite of Undoing is cast, Gale, Waterdeep Prodigy brings a card back
  7. Will of the Naga — When Will of the Naga is cast, Gale, Waterdeep Prodigy brings a card back
  8. Logic Knot — When Logic Knot is cast, Gale, Waterdeep Prodigy brings a card back
  9. Dig Through Time — When Dig Through Time is cast, Gale, Waterdeep Prodigy brings a card back
  10. Complete the Circuit — When Complete the Circuit is cast, Gale, Waterdeep Prodigy brings a card back

957 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 634 cards in Gale's colors can cause this (Gale is one).

  1. Captain of the Mists — When Gale, Waterdeep Prodigy enters, Captain of the Mists untaps itself

a card in a graveyard — 1,684 cards in Gale's colors can cause this.

  1. Sage of the Falls — Sage of the Falls puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Contested Game Ball — Contested Game Ball puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  3. Dragon Wings — When Dragon Wings is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  4. They Came from the Pipes — They Came from the Pipes puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Cryoshatter — Cryoshatter puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Hot Soup — Hot Soup puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  7. Frozen Solid — Frozen Solid puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  8. Teo, Spirited Glider — Teo, Spirited Glider puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  9. Era of Innovation — When Era of Innovation is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  10. Sleep Magic — When Sleep Magic is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  11. The Destined Thief — The Destined Thief puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  12. Glitch Interpreter — Glitch Interpreter puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  13. Sword of Once and Future — Sword of Once and Future puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  14. Arm-Mounted Anchor — Arm-Mounted Anchor puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  15. Mask of Memory — Mask of Memory puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  16. Mask of the Schemer — Mask of the Schemer puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  17. Paleontologist's Pick-Axe // Dinosaur Headdress — Paleontologist's Pick-Axe // Dinosaur Headdress puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  18. Skeleton Key — Skeleton Key puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back

2,427 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,238 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Inquisitorial Rosette — makes a token
  7. Andúril, Flame of the West — makes 2 tokens
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

44 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

2 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy is cast:

  1. Oketra's Monument — makes a token
  2. The Clone Saga — copies a spell
  3. Customs Depot — draws you 1 card
  4. Bontu's Monument — makes each opponent lose 1 life
  5. Vanquisher's Banner — draws you 1 card
  6. Rhonas's Monument — gives +2/+2
  7. Hazoret's Monument — draws and discards
  8. Aether Barrier — makes a player sacrifice a permanent
  9. Kefnet's Monument — triggers
  10. Equilibrium — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Blasting Station — untaps itself
  3. Bloodline Pretender — puts a +1/+1 counter on itself
  4. Sage's Row Denizen — mills a card
  5. Soultether Golem — puts a time counter on itself
  6. Simic Fluxmage — puts a counter on itself
  7. Simic Manipulator — puts a counter on itself
  8. Cloudfin Raptor — puts a counter on itself
  9. Monkey Cage — sacrifices itself
  10. Kapsho Kitefins — taps a creature an opponent controls

33 other cards care about it too. These are the ones with the most connections.

anything is cast — 7,036 cards in Gale's colors can cause this (Gale is one).

When Gale, Waterdeep Prodigy is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Umara Wizard // Umara Skyfalls — grants flying
  4. Master of Winds — triggers