Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard

Mana cost: {2}{U}

How we read this card

Evolve

triggered — puts a counter on it

Move a +1/+1 counter from this creature onto target creature.

activated {1}{U}, {T} —

activated {1}{U}, {T} — puts a counter on it

Causes: remove a counter from anything, put a counter on a creature.

Cares about: a creature enters the battlefield.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Simic Fluxmage is one).

  1. Seafloor Oracle — When Simic Fluxmage deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Simic Fluxmage is one).

  1. Inalla, Archmage Ritualist — When Simic Fluxmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Simic Fluxmage is one).

  1. Diviner's Wand — When Simic Fluxmage enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Simic Fluxmage an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Simic Fluxmage an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Simic Fluxmage is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Simic Fluxmage, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Simic Fluxmage, it draws you 1 card
  3. Hollowmurk Siege — When a creature gets a counter thanks to Simic Fluxmage, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to Simic Fluxmage, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to Simic Fluxmage, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to Simic Fluxmage, Casey Jones, Back Alley Brute deals that much damage
  7. Generous Patron — When a creature gets a counter thanks to Simic Fluxmage, Generous Patron draws you 1 card
  8. Shalai and Hallar — When a creature gets a counter thanks to Simic Fluxmage, Shalai and Hallar deals that much damage
  9. Danny Pink — When a creature gets a counter thanks to Simic Fluxmage, Danny Pink draws you 1 card
  10. Enduring Scalelord — When a creature gets a counter thanks to Simic Fluxmage, Enduring Scalelord puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Simic Fluxmage is one).

  1. All Will Be One — When a creature gets a counter thanks to Simic Fluxmage, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Simic Fluxmage, it triggers

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token

196 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Simic Fluxmage bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Simic Fluxmage bigger stats
  3. Grand Architect — Grand Architect gives Simic Fluxmage bigger stats
  4. Chronicle of Victory — Chronicle of Victory gives Simic Fluxmage bigger stats
  5. Door of Destinies — Door of Destinies gives Simic Fluxmage bigger stats
  6. Infinite Hourglass — Infinite Hourglass gives Simic Fluxmage bigger stats
  7. Icon of Ancestry — Icon of Ancestry gives Simic Fluxmage bigger stats
  8. Caged Sun — Caged Sun gives Simic Fluxmage bigger stats
  9. Gauntlet of Power — Gauntlet of Power gives Simic Fluxmage bigger stats
  10. Banner of Kinship — Banner of Kinship gives Simic Fluxmage bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Kefnet's Monument — Kefnet's Monument reduces what Simic Fluxmage costs
  2. Herald's Horn — Herald's Horn reduces what Simic Fluxmage costs
  3. Heartstone — Heartstone reduces what Simic Fluxmage costs
  4. Planar Gate — Planar Gate reduces what Simic Fluxmage costs
  5. Urza's Incubator — Urza's Incubator reduces what Simic Fluxmage costs
  6. Training Grounds — Training Grounds reduces what Simic Fluxmage costs

19,386 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Kira, Great Glass-Spinner — Kira, Great Glass-Spinner gives Simic Fluxmage an extra ability
  2. Wonder — Wonder gives Simic Fluxmage flying
  3. Echo Circlet — Echo Circlet gives Simic Fluxmage an extra ability
  4. Vanguard's Shield — Vanguard's Shield gives Simic Fluxmage an extra ability
  5. Akroma's Memorial — Akroma's Memorial gives Simic Fluxmage first strike, flying, haste, protection, trample and vigilance
  6. Observed Stasis — Observed Stasis gives Simic Fluxmage an extra ability
  7. Mystic Subdual — Mystic Subdual gives Simic Fluxmage an extra ability
  8. Retro-Mutation — Retro-Mutation gives Simic Fluxmage an extra ability
  9. Arcane Adaptation — Arcane Adaptation gives Simic Fluxmage an extra ability
  10. Levitation — Levitation gives Simic Fluxmage flying

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies animate to — 19,392 cards in the game can cause this.

  1. Ixidron — Ixidron gives Simic Fluxmage life as a creature

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Mistform Ultimus — Mistform Ultimus gives Simic Fluxmage an extra creature type
  2. Amorphous Axe — Amorphous Axe gives Simic Fluxmage an extra creature type
  3. Runed Stalactite — Runed Stalactite gives Simic Fluxmage an extra creature type
  4. Xenograft — Xenograft gives Simic Fluxmage an extra creature type

19,388 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Simic Fluxmage haste

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Simic Fluxmage its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Simic Fluxmage is one).

When Simic Fluxmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

311 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Simic Fluxmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Simic Fluxmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.