Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Mana cost: {2}{U}{B}{R}

How we read this card

Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

triggered — makes a token

triggered — grants haste

Target player loses 7 life.

activated Tap five untapped Wizards you control —

activated Tap five untapped Wizards you control — makes each opponent lose 7 life

What a deck led by this card wants

Causes: create a Wizard creature token, put a Wizard creature token onto the battlefield, a Wizard creature token leaves the battlefield, tap a Wizard, make a player lose life.

Cares about: a nontoken Wizard enters the battlefield.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Inalla is one).

  1. Nadier, Agent of the Duskenel — When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

2 other cards care about it too. These are the ones with the most connections.

a creature token leaves the battlefield — 117 cards in the game can cause this (Inalla is one).

When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist:

  1. Twilight Drover — puts a +1/+1 counter on itself
  2. Zurgo Stormrender — makes each opponent lose 1 life

a token leaves the battlefield — 182 cards in the game can cause this (Inalla is one).

When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

put a nontoken Wizard onto the battlefield — 1,243 cards in the game can cause this.

  1. Pollywog Prodigy — When Pollywog Prodigy enters, Inalla, Archmage Ritualist makes a token
  2. Havengul Lich — When Havengul Lich enters, Inalla, Archmage Ritualist makes a token
  3. Master of Winds — When Master of Winds enters, Inalla, Archmage Ritualist makes a token
  4. Windrider Wizard — When Windrider Wizard enters, Inalla, Archmage Ritualist makes a token
  5. Rockslide Sorcerer — When Rockslide Sorcerer enters, Inalla, Archmage Ritualist makes a token
  6. Umara Wizard // Umara Skyfalls — When Umara Wizard // Umara Skyfalls enters, Inalla, Archmage Ritualist makes a token
  7. Alania, Divergent Storm — When Alania, Divergent Storm enters, Inalla, Archmage Ritualist makes a token
  8. Umara Mystic — When Umara Mystic enters, Inalla, Archmage Ritualist makes a token
  9. Sage of the Falls — When Sage of the Falls enters, Inalla, Archmage Ritualist makes a token
  10. Sage's Row Denizen — When Sage's Row Denizen enters, Inalla, Archmage Ritualist makes a token

1,233 other cards cause it too. These are the ones with the most connections.

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Inalla is one).

  1. Diviner's Wand — When a Wizard enters thanks to Inalla, Archmage Ritualist, Diviner's Wand triggers

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Kethek, Crucible Goliath — Inalla, Archmage Ritualist makes fodder for Kethek, Crucible Goliath
  2. Polymorph — Inalla, Archmage Ritualist makes fodder for Polymorph
  3. Industrial Advancement — Inalla, Archmage Ritualist makes fodder for Industrial Advancement
  4. Proteus Staff — Inalla, Archmage Ritualist makes fodder for Proteus Staff
  5. Synthetic Destiny — Inalla, Archmage Ritualist makes fodder for Synthetic Destiny
  6. Divergent Transformations — Inalla, Archmage Ritualist makes fodder for Divergent Transformations
  7. Mass Polymorph — Inalla, Archmage Ritualist makes fodder for Mass Polymorph
  8. Transmogrify — Inalla, Archmage Ritualist makes fodder for Transmogrify
  9. Chaos Mutation — Inalla, Archmage Ritualist makes fodder for Chaos Mutation

2,711 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Inalla is one).

When a Wizard enters thanks to Inalla, Archmage Ritualist:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Inalla is one).

  1. Staff of the Storyteller — When Inalla, Archmage Ritualist makes a Wizard token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Inalla is one).

When Inalla, Archmage Ritualist makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Inalla is one).

When a Wizard enters thanks to Inalla, Archmage Ritualist:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Inalla is one).

When Inalla, Archmage Ritualist makes a Wizard token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Inalla is one).

When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Inalla is one).

When Inalla, Archmage Ritualist enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Inalla is one).

When Inalla, Archmage Ritualist attacks:

  1. Shaun, Father of Synths — makes a token
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

130 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Inalla is one).

  1. Champions of the Perfect — When Inalla, Archmage Ritualist is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Inalla is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Wizard enters thanks to Inalla, Archmage Ritualist, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.