Champions of the Perfect

Champions of the Perfect

Creature — Elf Warrior

Mana cost: {3}{G}

How we read this card

As an additional cost to cast this spell, behold an Elf and exile it.

static —

static —

Whenever you cast a creature spell, draw a card.

triggered — draws you 1 card

When this creature leaves the battlefield, return the exiled card to its owner's hand.

triggered —

Causes: behold elf , exile an Elf, an Elf leaves the battlefield, draw a card.

Cares about: a creature is cast.

Works well with

an Elf attacks — 723 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Champions of the Perfect is one).

  1. Wirewood Hivemaster — When Champions of the Perfect enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

a Warrior attacks — 1,319 cards in the game can cause this (Champions of the Perfect is one).

  1. Najeela, the Blade-Blossom — When Champions of the Perfect attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (Champions of the Perfect is one).

  1. Raiders' Spoils — When Champions of the Perfect deals combat damage, Raiders' Spoils makes you lose life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Champions of the Perfect is one).

  1. Obsidian Battle-Axe — When Champions of the Perfect enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

anything is exiled — 2,497 cards in the game can cause this (Champions of the Perfect is one).

  1. The War Doctor — When Champions of the Perfect is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this.

  1. Nacatl War-Pride — Nacatl War-Pride's copy of Champions of the Perfect is exiled at end of turn, and the copy's own leave ability triggers
  2. Ancestral Statue — When Champions of the Perfect leaves the battlefield thanks to Ancestral Statue, it triggers
  3. Mistbreath Elder — When Champions of the Perfect leaves the battlefield thanks to Mistbreath Elder, it triggers
  4. Ambush Krotiq — When Champions of the Perfect leaves the battlefield thanks to Ambush Krotiq, it triggers
  5. Temur Sabertooth — When Champions of the Perfect leaves the battlefield thanks to Temur Sabertooth, it triggers
  6. First Responder — When Champions of the Perfect leaves the battlefield thanks to First Responder, it triggers
  7. Rambling Possum — When Champions of the Perfect leaves the battlefield thanks to Rambling Possum, it triggers
  8. Roaring Primadox — When Champions of the Perfect leaves the battlefield thanks to Roaring Primadox, it triggers
  9. Stampeding Serow — When Champions of the Perfect leaves the battlefield thanks to Stampeding Serow, it triggers
  10. Stampeding Wildebeests — When Champions of the Perfect leaves the battlefield thanks to Stampeding Wildebeests, it triggers

4,228 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this.

  1. God-Eternal Oketra — When Champions of the Perfect is cast, God-Eternal Oketra makes a token
  2. Sundering Archaic — When Sundering Archaic is cast, Champions of the Perfect draws you 1 card
  3. Wildwood Escort — When Wildwood Escort is cast, Champions of the Perfect draws you 1 card
  4. Sylvan Hierophant — When Sylvan Hierophant is cast, Champions of the Perfect draws you 1 card
  5. Moldgraf Monstrosity — When Moldgraf Monstrosity is cast, Champions of the Perfect draws you 1 card
  6. Nissa, Vastwood Seer // Nissa, Sage Animist — When Nissa, Vastwood Seer // Nissa, Sage Animist is cast, Champions of the Perfect draws you 1 card
  7. Epochrasite — When Epochrasite is cast, Champions of the Perfect draws you 1 card
  8. Watchers of the Dead — When Watchers of the Dead is cast, Champions of the Perfect draws you 1 card
  9. Duplicant — When Duplicant is cast, Champions of the Perfect draws you 1 card
  10. Canoptek Tomb Sentinel — When Canoptek Tomb Sentinel is cast, Champions of the Perfect draws you 1 card
  11. Henchbots — When Henchbots is cast, Champions of the Perfect draws you 1 card

110 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Champions of the Perfect is one).

When Champions of the Perfect enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

315 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Champions of the Perfect is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Champions of the Perfect enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.