High Perfect Morcant

High Perfect Morcant

Legendary Creature — Elf Noble

Mana cost: {2}{B}{G}

How we read this card

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.

triggered —

Proliferate. Activate only as a sorcery.

activated Tap three untapped Elves you control —

activated Tap three untapped Elves you control — proliferates

What a deck led by this card wants

Causes: put a counter on anything, tap an Elf, proliferate.

Cares about: an Elf enters the battlefield.

Works well with

you proliferate — 90 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant proliferates:

  1. Scheming Aspirant — makes each opponent lose 2 life
  2. Ezuri, Stalker of Spheres — draws you 1 card
  3. Voidwing Hybrid — returns itself from the graveyard
  4. Venser, Corpse Puppet — triggers

1 other card cares about it too. These are the ones with the most connections.

an Elf attacks — 723 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (High Perfect Morcant is one).

  1. Wirewood Hivemaster — When High Perfect Morcant enters, Wirewood Hivemaster makes a token

an Elf it boosts — 739 cards in the game can cause this.

  1. Pride of the Perfect — Pride of the Perfect gives High Perfect Morcant bigger stats

738 other cards cause it too. These are the ones with the most connections.

an Elf enters the battlefield — 752 cards in the game can cause this.

  1. Wolverine Riders — When High Perfect Morcant enters, Wolverine Riders gains you its toughness life
  2. Elvish Warmaster — When High Perfect Morcant enters, Elvish Warmaster makes a token
  3. Thranduil, the Elvenking — When High Perfect Morcant enters, Thranduil, the Elvenking draws you 2 cards
  4. Elvish Vanguard — When High Perfect Morcant enters, Elvish Vanguard puts a +1/+1 counter on itself
  5. Marwyn, the Nurturer — When High Perfect Morcant enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  6. Woodland Weavemaster — When High Perfect Morcant enters, Woodland Weavemaster gets +1/+1
  7. Ayara, First of Locthwain — When Ayara, First of Locthwain enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  8. Gala Greeters — When Gala Greeters enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  9. Ivy Lane Denizen — When Ivy Lane Denizen enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  10. Selvala, Heart of the Wilds — When Selvala, Heart of the Wilds enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  11. Essence Warden — When Essence Warden enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  12. Virulent Emissary — When Virulent Emissary enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  13. Gyre Sage — When Gyre Sage enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  14. Wildborn Preserver — When Wildborn Preserver enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  15. Llanowar Stalker — When Llanowar Stalker enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  16. Primal Forcemage — When Primal Forcemage enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  17. Maralen, Fae Ascendant — When High Perfect Morcant enters, Maralen, Fae Ascendant exiles a card from an opponent's library

510 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (High Perfect Morcant is one).

  1. Aether Revolt — When a permanent gets a counter thanks to High Perfect Morcant, Aether Revolt deals that much damage
  2. Territorial Gorger — When a permanent gets a counter thanks to High Perfect Morcant, Territorial Gorger gets +2/+2
  3. Fabrication Module — When a permanent gets a counter thanks to High Perfect Morcant, Fabrication Module puts a counter on a creature
  4. All Will Be One — When a permanent gets a counter thanks to High Perfect Morcant, All Will Be One deals that much damage
  5. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to High Perfect Morcant, it triggers

4 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Tide of War — sacrifices a creature
  5. Dead-Iron Sledge — kills a creature
  6. Dwindle — kills a creature
  7. Shield of the Righteous — triggers

21 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (High Perfect Morcant is one).

When High Perfect Morcant enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

299 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (High Perfect Morcant is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When High Perfect Morcant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.