Far Fortune, End Boss

Far Fortune, End Boss

Legendary Creature — Human Mercenary

Mana cost: {2}{B}{R}

How we read this card

Start your engines!

triggered — raises your speed

Whenever you attack, Far Fortune deals 1 damage to each opponent.

triggered — deals 1 damage

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

static — adds 1 to the damage

What a deck led by this card wants

Causes: anything deals noncombat damage.

Cares about: anything attacks, anything deals combat damage, anything deals noncombat damage, life is lost.

Works well with

anything deals noncombat damage — 3,068 cards in the game can cause this.

  1. Jaya, Venerated Firemage — When Jaya, Venerated Firemage deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  2. Quest for Pure Flame — When Far Fortune, End Boss deals noncombat damage, Quest for Pure Flame puts a quest counter on itself
  3. Tor Wauki the Younger — When Tor Wauki the Younger deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  4. Aether Revolt — When Aether Revolt deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  5. Fear of Burning Alive — When Far Fortune, End Boss deals noncombat damage, Fear of Burning Alive deals that amount damage
  6. Niv-Mizzet, Visionary — When Far Fortune, End Boss deals noncombat damage, Niv-Mizzet, Visionary draws you that many cards
  7. Ghyrson Starn, Kelermorph — When Far Fortune, End Boss deals noncombat damage, Ghyrson Starn, Kelermorph deals 2 damage
  8. Chandra's Incinerator — When Far Fortune, End Boss deals noncombat damage, Chandra's Incinerator deals that much damage
  9. Chandra's Pyreling — When Far Fortune, End Boss deals noncombat damage, Chandra's Pyreling gets +1/+0
  10. The Rollercrusher Ride — When Far Fortune, End Boss deals noncombat damage, The Rollercrusher Ride doubles the damage
  11. Thor, Guardian of Midgard — When Far Fortune, End Boss deals noncombat damage, Thor, Guardian of Midgard exiles a card from your library

39 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this.

  1. Zahur, Glory's Past — When Far Fortune, End Boss makes a player lose life, Zahur, Glory's Past raises your speed
  2. Mendicant Core, Guidelight — When Far Fortune, End Boss makes a player lose life, Mendicant Core, Guidelight raises your speed
  3. Aether Syphon — When Far Fortune, End Boss makes a player lose life, Aether Syphon raises your speed
  4. Vnwxt, Verbose Host — When Far Fortune, End Boss makes a player lose life, Vnwxt, Verbose Host raises your speed
  5. Embalmed Ascendant — When Far Fortune, End Boss makes a player lose life, Embalmed Ascendant raises your speed
  6. Slick Imitator — When Far Fortune, End Boss makes a player lose life, Slick Imitator raises your speed
  7. Nesting Bot — When Far Fortune, End Boss makes a player lose life, Nesting Bot raises your speed
  8. Howlsquad Heavy — When Far Fortune, End Boss makes a player lose life, Howlsquad Heavy raises your speed
  9. Hour of Victory — When Far Fortune, End Boss makes a player lose life, Hour of Victory raises your speed
  10. Walking Sarcophagus — When Far Fortune, End Boss makes a player lose life, Walking Sarcophagus raises your speed
  11. Rockslide Sorcerer — When Rockslide Sorcerer makes a player lose life, Far Fortune, End Boss raises your speed
  12. Tetsuko Umezawa, Pursuer — When Tetsuko Umezawa, Pursuer makes a player lose life, Far Fortune, End Boss raises your speed
  13. HYDRA Assault Robot — When HYDRA Assault Robot makes a player lose life, Far Fortune, End Boss raises your speed
  14. Vial Smasher, Gleeful Grenadier — When Vial Smasher, Gleeful Grenadier makes a player lose life, Far Fortune, End Boss raises your speed
  15. Brainstealer Dragon — When Brainstealer Dragon makes a player lose life, Far Fortune, End Boss raises your speed
  16. Defiler of Instinct — When Defiler of Instinct makes a player lose life, Far Fortune, End Boss raises your speed
  17. Weftstalker Ardent — When Weftstalker Ardent makes a player lose life, Far Fortune, End Boss raises your speed
  18. Massacre Girl, Most Wanted — When Massacre Girl, Most Wanted makes a player lose life, Far Fortune, End Boss raises your speed
  19. Shriveling Rot — When a player makes a player lose life thanks to Shriveling Rot, Far Fortune, End Boss raises your speed
  20. Glaring Fleshraker — When Glaring Fleshraker makes a player lose life, Far Fortune, End Boss raises your speed

1,835 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Far Fortune is one).

When Far Fortune, End Boss enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Far Fortune is one).

When Far Fortune, End Boss attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

183 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this.

  1. Temmet, Naktamun's Will — When Far Fortune, End Boss attacks, Temmet, Naktamun's Will draws you 1 card
  2. Grim Javelineer — When Far Fortune, End Boss attacks, Grim Javelineer gives +1/+0
  3. Skyfire Phoenix — When Skyfire Phoenix attacks, Far Fortune, End Boss deals 1 damage
  4. Bill Potts — When Bill Potts attacks, Far Fortune, End Boss deals 1 damage
  5. Canoptek Spyder — When Canoptek Spyder attacks, Far Fortune, End Boss deals 1 damage
  6. Defiler of Flesh — When Defiler of Flesh attacks, Far Fortune, End Boss deals 1 damage
  7. Fire Nation Salvagers — When Fire Nation Salvagers attacks, Far Fortune, End Boss deals 1 damage
  8. Goblin Goliath — When Goblin Goliath attacks, Far Fortune, End Boss deals 1 damage
  9. Irreverent Gremlin — When Irreverent Gremlin attacks, Far Fortune, End Boss deals 1 damage
  10. Olivia, Mobilized for War — When Olivia, Mobilized for War attacks, Far Fortune, End Boss deals 1 damage
  11. Ardoz, Cobbler of War — When Ardoz, Cobbler of War attacks, Far Fortune, End Boss deals 1 damage
  12. Snarling Gorehound — When Snarling Gorehound attacks, Far Fortune, End Boss deals 1 damage
  13. Invisible Woman — When Far Fortune, End Boss attacks, Invisible Woman triggers
  14. Caesar, Legion's Emperor — When Far Fortune, End Boss attacks, Caesar, Legion's Emperor sacrifices a creature
  15. Guide of Souls — When Far Fortune, End Boss attacks, Guide of Souls triggers
  16. Campsite Cuisine — When Far Fortune, End Boss attacks, Campsite Cuisine sacrifices a Food
  17. Gossip's Talent — When Far Fortune, End Boss attacks, Gossip's Talent triggers
  18. Banon, the Returners' Leader — When Far Fortune, End Boss attacks, Banon, the Returners' Leader draws and discards
  19. Toph, Earthbending Master — When Far Fortune, End Boss attacks, Toph, Earthbending Master puts a counter on a permanent
  20. Three Dog, Galaxy News DJ — When Far Fortune, End Boss attacks, Three Dog, Galaxy News DJ sacrifices an Aura

4,369 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Far Fortune is one).

When Far Fortune, End Boss blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Far Fortune, End Boss bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Far Fortune, End Boss bigger stats
  3. Raiders' Spoils — Raiders' Spoils gives Far Fortune, End Boss bigger stats
  4. Quest for the Goblin Lord — Quest for the Goblin Lord gives Far Fortune, End Boss bigger stats
  5. Chronicle of Victory — Chronicle of Victory gives Far Fortune, End Boss bigger stats
  6. Door of Destinies — Door of Destinies gives Far Fortune, End Boss bigger stats
  7. Infinite Hourglass — Infinite Hourglass gives Far Fortune, End Boss bigger stats
  8. Heroes' Podium — Heroes' Podium gives Far Fortune, End Boss bigger stats
  9. Icon of Ancestry — Icon of Ancestry gives Far Fortune, End Boss bigger stats
  10. Caged Sun — Caged Sun gives Far Fortune, End Boss bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Heartless Summoning — Heartless Summoning reduces what Far Fortune, End Boss costs
  2. Herald's Horn — Herald's Horn reduces what Far Fortune, End Boss costs
  3. Planar Gate — Planar Gate reduces what Far Fortune, End Boss costs
  4. Urza's Incubator — Urza's Incubator reduces what Far Fortune, End Boss costs

19,388 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Foriysian Totem — Foriysian Totem gives Far Fortune, End Boss an extra ability
  2. Echo Circlet — Echo Circlet gives Far Fortune, End Boss an extra ability
  3. Vanguard's Shield — Vanguard's Shield gives Far Fortune, End Boss an extra ability
  4. Akroma's Memorial — Akroma's Memorial gives Far Fortune, End Boss first strike, flying, haste, protection, trample and vigilance
  5. Conspiracy — Conspiracy gives Far Fortune, End Boss an extra ability
  6. Goblin War Drums — Goblin War Drums gives Far Fortune, End Boss menace
  7. Intimidation — Intimidation gives Far Fortune, End Boss fear
  8. Street Riot — Street Riot gives Far Fortune, End Boss trample
  9. Mountain Stronghold — Mountain Stronghold gives Far Fortune, End Boss an extra ability
  10. Unholy Citadel — Unholy Citadel gives Far Fortune, End Boss an extra ability

19,382 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Far Fortune, End Boss haste
  2. Barbarian Class — Barbarian Class gives Far Fortune, End Boss haste
  3. Emblem of the Warmind — Emblem of the Warmind gives Far Fortune, End Boss haste
  4. Fervor — Fervor gives Far Fortune, End Boss haste
  5. Rage Reflection — Rage Reflection gives Far Fortune, End Boss haste
  6. Rising of the Day — Rising of the Day gives Far Fortune, End Boss haste

19,386 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Far Fortune, End Boss its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Far Fortune, End Boss an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Far Fortune, End Boss an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Far Fortune is one).

When Far Fortune, End Boss enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Far Fortune is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Far Fortune, End Boss enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.