Fire Nation Salvagers

Fire Nation Salvagers

Creature — Human Soldier

Mana cost: {3}{B}{B}

How we read this card

Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.

triggered — puts a counter on it

Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.

triggered — brings a card back

Causes: put a counter on anything, put anything onto the battlefield, anything leaves a graveyard.

Cares about: a creature deals combat damage, a card in a graveyard.

Works well with

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Fire Nation Salvagers is one).

  1. Veteran's Armaments — When Fire Nation Salvagers enters, Veteran's Armaments triggers

anything gets a counter — 4,415 cards in the game can cause this (Fire Nation Salvagers is one).

  1. All Will Be One — When a creature or Vehicle gets a counter thanks to Fire Nation Salvagers, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Fire Nation Salvagers, it triggers

7 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Fire Nation Salvagers is one).

When Fire Nation Salvagers enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Tinybones Joins Up — Tinybones Joins Up puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Orochi Soul-Reaver — Orochi Soul-Reaver puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Sword of Body and Mind — Sword of Body and Mind puts cards into the graveyard that Fire Nation Salvagers can bring back
  4. Trepanation Blade — Trepanation Blade puts cards into the graveyard that Fire Nation Salvagers can bring back
  5. Thieves' Guild Enforcer — Thieves' Guild Enforcer puts cards into the graveyard that Fire Nation Salvagers can bring back
  6. Reito Sentinel — Reito Sentinel puts cards into the graveyard that Fire Nation Salvagers can bring back
  7. Relic Golem — Relic Golem puts cards into the graveyard that Fire Nation Salvagers can bring back
  8. Tenured Oilcaster — Tenured Oilcaster puts cards into the graveyard that Fire Nation Salvagers can bring back
  9. Syr Konrad, the Grim — Syr Konrad, the Grim puts cards into the graveyard that Fire Nation Salvagers can bring back
  10. Extractor Demon — Extractor Demon puts cards into the graveyard that Fire Nation Salvagers can bring back

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Fire Nation Salvagers is one).

When Fire Nation Salvagers attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Fire Nation Salvagers is one).

When Fire Nation Salvagers attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Fire Nation Salvagers is one).

When Fire Nation Salvagers blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Fire Nation Salvagers is one).

When Fire Nation Salvagers attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 19,392 cards in the game can cause this.

  1. Bontu's Monument — Bontu's Monument reduces what Fire Nation Salvagers costs
  2. Heartless Summoning — Heartless Summoning reduces what Fire Nation Salvagers costs
  3. Herald's Horn — Herald's Horn reduces what Fire Nation Salvagers costs
  4. Planar Gate — Planar Gate reduces what Fire Nation Salvagers costs
  5. Urza's Incubator — Urza's Incubator reduces what Fire Nation Salvagers costs

19,387 other cards cause it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Fire Nation Salvagers bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Fire Nation Salvagers bigger stats
  3. Raiders' Spoils — Raiders' Spoils gives Fire Nation Salvagers bigger stats
  4. Paragon of Open Graves — Paragon of Open Graves gives Fire Nation Salvagers bigger stats
  5. Chronicle of Victory — Chronicle of Victory gives Fire Nation Salvagers bigger stats
  6. Door of Destinies — Door of Destinies gives Fire Nation Salvagers bigger stats
  7. Infinite Hourglass — Infinite Hourglass gives Fire Nation Salvagers bigger stats
  8. Icon of Ancestry — Icon of Ancestry gives Fire Nation Salvagers bigger stats
  9. Caged Sun — Caged Sun gives Fire Nation Salvagers bigger stats
  10. Gauntlet of Power — Gauntlet of Power gives Fire Nation Salvagers bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Corrosive Mentor — Corrosive Mentor gives Fire Nation Salvagers wither
  2. Filth — Filth gives Fire Nation Salvagers swampwalk
  3. Echo Circlet — Echo Circlet gives Fire Nation Salvagers an extra ability
  4. Vanguard's Shield — Vanguard's Shield gives Fire Nation Salvagers an extra ability
  5. Akroma's Memorial — Akroma's Memorial gives Fire Nation Salvagers first strike, flying, haste, protection, trample and vigilance
  6. Conspiracy — Conspiracy gives Fire Nation Salvagers an extra ability
  7. Intimidation — Intimidation gives Fire Nation Salvagers fear

19,385 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Fire Nation Salvagers haste

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Fire Nation Salvagers its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Fire Nation Salvagers an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Fire Nation Salvagers an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

  1. Blastoneuron — When Blastoneuron enters thanks to Fire Nation Salvagers, it brings a card back
  2. Hologram Stalker — When Hologram Stalker enters thanks to Fire Nation Salvagers, it brings a card back
  3. Owlin Historian — When Owlin Historian enters thanks to Fire Nation Salvagers, it surveils
  4. Goblin Goliath — When Goblin Goliath enters thanks to Fire Nation Salvagers, it makes a token
  5. Slash, Reptile Rampager — When Fire Nation Salvagers enters, Slash, Reptile Rampager deals 2 damage
  6. Ray Fillet, Wave Warrior — When Fire Nation Salvagers enters, Ray Fillet, Wave Warrior puts a counter on itself
  7. The Neutrinos — When Fire Nation Salvagers enters, The Neutrinos gets +1/+0
  8. Wingnut, Bat on the Belfry — When Fire Nation Salvagers enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  9. Liliana the Repentant — When Fire Nation Salvagers enters thanks to Liliana the Repentant, it puts a counter on a creature or Vehicle
  10. Forum Necroscribe — When Fire Nation Salvagers enters thanks to Forum Necroscribe, it puts a counter on a creature or Vehicle
  11. Soul Collector — When Fire Nation Salvagers enters thanks to Soul Collector, it puts a counter on a creature or Vehicle
  12. Dread Slaver — When Fire Nation Salvagers enters thanks to Dread Slaver, it puts a counter on a creature or Vehicle
  13. It That Betrays — When Fire Nation Salvagers enters thanks to It That Betrays, it puts a counter on a creature or Vehicle
  14. Avacyn, Angel of Horror — When Fire Nation Salvagers enters thanks to Avacyn, Angel of Horror, it puts a counter on a creature or Vehicle
  15. Lorcan, Warlock Collector — When Fire Nation Salvagers enters thanks to Lorcan, Warlock Collector, it puts a counter on a creature or Vehicle
  16. Moseo, Vein's New Dean — When Fire Nation Salvagers enters thanks to Moseo, Vein's New Dean, it puts a counter on a creature or Vehicle
  17. Body Launderer — When Fire Nation Salvagers enters thanks to Body Launderer, it puts a counter on a creature or Vehicle
  18. Scion of Darkness — When Fire Nation Salvagers enters thanks to Scion of Darkness, it puts a counter on a creature or Vehicle
  19. Aetherstorm Roc — When Fire Nation Salvagers enters, Aetherstorm Roc puts a counter on a permanent you control
  20. Raphael, Most Attitude — When Fire Nation Salvagers enters, Raphael, Most Attitude exiles a card from your library

342 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Fire Nation Salvagers is one).

  1. Caradora, Heart of Alacria — When Caradora, Heart of Alacria enters thanks to Fire Nation Salvagers, it searches a library
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Fire Nation Salvagers enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters thanks to Fire Nation Salvagers, it makes a token
  4. Dogmeat, Ever Loyal — When Dogmeat, Ever Loyal enters thanks to Fire Nation Salvagers, it mills a card
  5. The Earth King — When The Earth King enters thanks to Fire Nation Salvagers, it makes a token
  6. SP//dr, Piloted by Peni — When SP//dr, Piloted by Peni enters thanks to Fire Nation Salvagers, it puts a counter on a creature
  7. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters thanks to Fire Nation Salvagers, it makes a token
  8. The Rani — When The Rani enters thanks to Fire Nation Salvagers, it makes a token
  9. Ellivere of the Wild Court — When Ellivere of the Wild Court enters thanks to Fire Nation Salvagers, it makes a token
  10. Ultimecia, Temporal Threat — When Ultimecia, Temporal Threat enters thanks to Fire Nation Salvagers, it taps a creature an opponent controls

33 other cards care about it too. These are the ones with the most connections.