Far Fortune, End Boss

Far Fortune, End Boss

Legendary Creature — Human Mercenary

Mana cost: {2}{B}{R}

How we read this card

Start your engines!

triggered — raises your speed

Whenever you attack, Far Fortune deals 1 damage to each opponent.

triggered — deals 1 damage

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

static — adds 1 to the damage

What we read on this card

Causes: anything deals noncombat damage.

Cares about: anything attacks, anything deals combat damage, anything deals noncombat damage, life is lost.

Works well with

anything deals noncombat damage — 2,124 cards in Far Fortune's colors can cause this.

  1. Jaya, Venerated Firemage — When Jaya, Venerated Firemage deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  2. Quest for Pure Flame — When Far Fortune, End Boss deals noncombat damage, Quest for Pure Flame puts a quest counter on itself
  3. Tor Wauki the Younger — When Tor Wauki the Younger deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  4. Aether Revolt — When Aether Revolt deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
  5. Fear of Burning Alive — When Far Fortune, End Boss deals noncombat damage, Fear of Burning Alive deals that amount damage
  6. Chandra's Incinerator — When Far Fortune, End Boss deals noncombat damage, Chandra's Incinerator deals that much damage
  7. Chandra's Pyreling — When Far Fortune, End Boss deals noncombat damage, Chandra's Pyreling gets +1/+0
  8. Talon of Pain — When Far Fortune, End Boss deals noncombat damage, Talon of Pain puts a charge counter on itself
  9. The Rollercrusher Ride — When Far Fortune, End Boss deals noncombat damage, The Rollercrusher Ride doubles the damage
  10. Thor, Guardian of Midgard — When Far Fortune, End Boss deals noncombat damage, Thor, Guardian of Midgard exiles a card from your library
  11. Virtue of Courage // Embereth Blaze — When Far Fortune, End Boss deals noncombat damage, Virtue of Courage // Embereth Blaze exiles a card from your library

33 other cards care about it too. These are the ones with the most connections.

life is lost — 2,457 cards in Far Fortune's colors can cause this.

  1. Howlsquad Heavy — When Far Fortune, End Boss makes a player lose life, Howlsquad Heavy raises your speed
  2. Hour of Victory — When Far Fortune, End Boss makes a player lose life, Hour of Victory raises your speed
  3. Walking Sarcophagus — When Far Fortune, End Boss makes a player lose life, Walking Sarcophagus raises your speed
  4. Gas Guzzler — When Far Fortune, End Boss makes a player lose life, Gas Guzzler raises your speed
  5. Gastal Raider — When Far Fortune, End Boss makes a player lose life, Gastal Raider raises your speed
  6. Risen Necroregent — When Far Fortune, End Boss makes a player lose life, Risen Necroregent raises your speed
  7. The Master of Lake-town — When Far Fortune, End Boss makes a player lose life, The Master of Lake-town mills a card
  8. Starting Column — When Far Fortune, End Boss makes a player lose life, Starting Column raises your speed
  9. Momentum Breaker — When Far Fortune, End Boss makes a player lose life, Momentum Breaker raises your speed
  10. Racers' Scoreboard — When Far Fortune, End Boss makes a player lose life, Racers' Scoreboard raises your speed
  11. Rockslide Sorcerer — When Rockslide Sorcerer makes a player lose life, Far Fortune, End Boss raises your speed
  12. Tetsuko Umezawa, Pursuer — When Tetsuko Umezawa, Pursuer makes a player lose life, Far Fortune, End Boss raises your speed
  13. HYDRA Assault Robot — When HYDRA Assault Robot makes a player lose life, Far Fortune, End Boss raises your speed
  14. Vial Smasher, Gleeful Grenadier — When Vial Smasher, Gleeful Grenadier makes a player lose life, Far Fortune, End Boss raises your speed
  15. Brainstealer Dragon — When Brainstealer Dragon makes a player lose life, Far Fortune, End Boss raises your speed
  16. Defiler of Instinct — When Defiler of Instinct makes a player lose life, Far Fortune, End Boss raises your speed
  17. Weftstalker Ardent — When Weftstalker Ardent makes a player lose life, Far Fortune, End Boss raises your speed
  18. Massacre Girl, Most Wanted — When Massacre Girl, Most Wanted makes a player lose life, Far Fortune, End Boss raises your speed
  19. Shriveling Rot — When a player makes a player lose life thanks to Shriveling Rot, Far Fortune, End Boss raises your speed
  20. Glaring Fleshraker — When Glaring Fleshraker makes a player lose life, Far Fortune, End Boss raises your speed

1,815 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,280 cards in Far Fortune's colors can cause this (Far Fortune is one).

When Far Fortune, End Boss enters:

  1. Erkenbrand, Lord of Westfold — gives +1/+0
  2. Vigilante Justice — deals 1 damage

a creature attacks — 6,499 cards in Far Fortune's colors can cause this (Far Fortune is one).

When Far Fortune, End Boss attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Chorale of the Void — brings a card back
  4. Ingris Stingerquill — deals 1 damage
  5. Staff of Titania — makes a token
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

80 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,499 cards in Far Fortune's colors can cause this (Far Fortune is one).

When Far Fortune, End Boss blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,499 cards in Far Fortune's colors can cause this.

  1. Grim Javelineer — When Far Fortune, End Boss attacks, Grim Javelineer gives +1/+0
  2. ED-E, Lonesome Eyebot — When Far Fortune, End Boss attacks, ED-E, Lonesome Eyebot puts a quest counter on itself
  3. Fire Navy Trebuchet — When Far Fortune, End Boss attacks, Fire Navy Trebuchet makes a token
  4. Misty Mountains Raider — When Far Fortune, End Boss attacks, Misty Mountains Raider puts 2 counters on a Goblin or Army
  5. Razorkin Hordecaller — When Far Fortune, End Boss attacks, Razorkin Hordecaller makes a token
  6. War Effort — When Far Fortune, End Boss attacks, War Effort makes a token
  7. Skyfire Phoenix — When Skyfire Phoenix attacks, Far Fortune, End Boss deals 1 damage
  8. Bill Potts — When Bill Potts attacks, Far Fortune, End Boss deals 1 damage
  9. Canoptek Spyder — When Canoptek Spyder attacks, Far Fortune, End Boss deals 1 damage
  10. Defiler of Flesh — When Defiler of Flesh attacks, Far Fortune, End Boss deals 1 damage
  11. Fire Nation Salvagers — When Fire Nation Salvagers attacks, Far Fortune, End Boss deals 1 damage
  12. Goblin Goliath — When Goblin Goliath attacks, Far Fortune, End Boss deals 1 damage
  13. Irreverent Gremlin — When Irreverent Gremlin attacks, Far Fortune, End Boss deals 1 damage
  14. Olivia, Mobilized for War — When Olivia, Mobilized for War attacks, Far Fortune, End Boss deals 1 damage
  15. Ardoz, Cobbler of War — When Ardoz, Cobbler of War attacks, Far Fortune, End Boss deals 1 damage
  16. Snarling Gorehound — When Snarling Gorehound attacks, Far Fortune, End Boss deals 1 damage
  17. Inti, Seneschal of the Sun — When Far Fortune, End Boss attacks, Inti, Seneschal of the Sun triggers
  18. Gut, True Soul Zealot — When Far Fortune, End Boss attacks, Gut, True Soul Zealot sacrifices a creature or artifact
  19. Cool but Rude — When Far Fortune, End Boss attacks, Cool but Rude draws and discards
  20. Swashbuckler Extraordinaire — When Far Fortune, End Boss attacks, Swashbuckler Extraordinaire sacrifices a Treasure

4,288 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 6,499 cards in Far Fortune's colors can cause this (Far Fortune is one).

  1. Hive Mind Coprocessor — When Far Fortune, End Boss deals combat damage, Hive Mind Coprocessor makes you lose life

84 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,529 cards in Far Fortune's colors can cause this (Far Fortune is one).

When Far Fortune, End Boss is cast:

  1. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  2. Summon: Brynhildr — grants haste
  3. Oketra's Monument — makes a token
  4. Skittering Horror — sacrifices itself
  5. Skittering Skirge — sacrifices itself
  6. Skittering Monstrosity — sacrifices itself

21 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 7,020 cards in Far Fortune's colors can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Far Fortune, End Boss bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Far Fortune, End Boss bigger stats
  3. Raiders' Spoils — Raiders' Spoils gives Far Fortune, End Boss bigger stats
  4. Quest for the Goblin Lord — Quest for the Goblin Lord gives Far Fortune, End Boss bigger stats
  5. Chronicle of Victory — Chronicle of Victory gives Far Fortune, End Boss bigger stats
  6. Door of Destinies — Door of Destinies gives Far Fortune, End Boss bigger stats
  7. Infinite Hourglass — Infinite Hourglass gives Far Fortune, End Boss bigger stats
  8. Heroes' Podium — Heroes' Podium gives Far Fortune, End Boss bigger stats
  9. Icon of Ancestry — Icon of Ancestry gives Far Fortune, End Boss bigger stats
  10. Caged Sun — Caged Sun gives Far Fortune, End Boss bigger stats

7,010 other cards cause it too. These are the ones with the most connections.

a creature it makes cheaper to cast — 7,020 cards in Far Fortune's colors can cause this.

  1. Heartless Summoning — Heartless Summoning reduces what Far Fortune, End Boss costs
  2. Herald's Horn — Herald's Horn reduces what Far Fortune, End Boss costs
  3. Planar Gate — Planar Gate reduces what Far Fortune, End Boss costs
  4. Urza's Incubator — Urza's Incubator reduces what Far Fortune, End Boss costs

7,016 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 7,020 cards in Far Fortune's colors can cause this.

  1. Foriysian Totem — Foriysian Totem gives Far Fortune, End Boss an extra ability
  2. Echo Circlet — Echo Circlet gives Far Fortune, End Boss an extra ability
  3. Vanguard's Shield — Vanguard's Shield gives Far Fortune, End Boss an extra ability
  4. Akroma's Memorial — Akroma's Memorial gives Far Fortune, End Boss first strike, flying, haste, protection, trample and vigilance
  5. Conspiracy — Conspiracy gives Far Fortune, End Boss an extra ability
  6. Goblin War Drums — Goblin War Drums gives Far Fortune, End Boss menace
  7. Intimidation — Intimidation gives Far Fortune, End Boss fear
  8. Street Riot — Street Riot gives Far Fortune, End Boss trample
  9. Mountain Stronghold — Mountain Stronghold gives Far Fortune, End Boss an extra ability
  10. Unholy Citadel — Unholy Citadel gives Far Fortune, End Boss an extra ability

7,010 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 7,020 cards in Far Fortune's colors can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Far Fortune, End Boss haste
  2. Barbarian Class — Barbarian Class gives Far Fortune, End Boss haste
  3. Emblem of the Warmind — Emblem of the Warmind gives Far Fortune, End Boss haste
  4. Fervor — Fervor gives Far Fortune, End Boss haste
  5. Rage Reflection — Rage Reflection gives Far Fortune, End Boss haste
  6. Rising of the Day — Rising of the Day gives Far Fortune, End Boss haste

7,014 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 7,020 cards in Far Fortune's colors can cause this.

  1. Swinging Ship — Swinging Ship gives Far Fortune, End Boss its extra combat

7,019 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 7,020 cards in Far Fortune's colors can cause this.

  1. Amorphous Axe — Amorphous Axe gives Far Fortune, End Boss an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Far Fortune, End Boss an extra creature type

7,018 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 7,209 cards in Far Fortune's colors can cause this (Far Fortune is one).

When Far Fortune, End Boss enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Raphael, Most Attitude — exiles a card from your library

97 other cards care about it too. These are the ones with the most connections.