Far Fortune, End Boss
Legendary Creature — Human Mercenary
Mana cost: {2}{B}{R}
How we read this card
Start your engines!
triggered — raises your speed
Whenever you attack, Far Fortune deals 1 damage to each opponent.
triggered — deals 1 damage
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
static — adds 1 to the damage
What we read on this card
Causes: anything deals noncombat damage.
Cares about: anything attacks, anything deals combat damage, anything deals noncombat damage, life is lost.
Works well with
anything deals noncombat damage — 2,124 cards in Far Fortune's colors can cause this.
- Jaya, Venerated Firemage — When Jaya, Venerated Firemage deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
- Quest for Pure Flame — When Far Fortune, End Boss deals noncombat damage, Quest for Pure Flame puts a quest counter on itself
- Tor Wauki the Younger — When Tor Wauki the Younger deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
- Aether Revolt — When Aether Revolt deals noncombat damage, Far Fortune, End Boss adds 1 to the damage
- Fear of Burning Alive — When Far Fortune, End Boss deals noncombat damage, Fear of Burning Alive deals that amount damage
- Chandra's Incinerator — When Far Fortune, End Boss deals noncombat damage, Chandra's Incinerator deals that much damage
- Chandra's Pyreling — When Far Fortune, End Boss deals noncombat damage, Chandra's Pyreling gets +1/+0
- Talon of Pain — When Far Fortune, End Boss deals noncombat damage, Talon of Pain puts a charge counter on itself
- The Rollercrusher Ride — When Far Fortune, End Boss deals noncombat damage, The Rollercrusher Ride doubles the damage
- Thor, Guardian of Midgard — When Far Fortune, End Boss deals noncombat damage, Thor, Guardian of Midgard exiles a card from your library
- Virtue of Courage // Embereth Blaze — When Far Fortune, End Boss deals noncombat damage, Virtue of Courage // Embereth Blaze exiles a card from your library
33 other cards care about it too. These are the ones with the most connections.
life is lost — 2,457 cards in Far Fortune's colors can cause this.
- Howlsquad Heavy — When Far Fortune, End Boss makes a player lose life, Howlsquad Heavy raises your speed
- Hour of Victory — When Far Fortune, End Boss makes a player lose life, Hour of Victory raises your speed
- Walking Sarcophagus — When Far Fortune, End Boss makes a player lose life, Walking Sarcophagus raises your speed
- Gas Guzzler — When Far Fortune, End Boss makes a player lose life, Gas Guzzler raises your speed
- Gastal Raider — When Far Fortune, End Boss makes a player lose life, Gastal Raider raises your speed
- Risen Necroregent — When Far Fortune, End Boss makes a player lose life, Risen Necroregent raises your speed
- The Master of Lake-town — When Far Fortune, End Boss makes a player lose life, The Master of Lake-town mills a card
- Starting Column — When Far Fortune, End Boss makes a player lose life, Starting Column raises your speed
- Momentum Breaker — When Far Fortune, End Boss makes a player lose life, Momentum Breaker raises your speed
- Racers' Scoreboard — When Far Fortune, End Boss makes a player lose life, Racers' Scoreboard raises your speed
- Rockslide Sorcerer — When Rockslide Sorcerer makes a player lose life, Far Fortune, End Boss raises your speed
- Tetsuko Umezawa, Pursuer — When Tetsuko Umezawa, Pursuer makes a player lose life, Far Fortune, End Boss raises your speed
- HYDRA Assault Robot — When HYDRA Assault Robot makes a player lose life, Far Fortune, End Boss raises your speed
- Vial Smasher, Gleeful Grenadier — When Vial Smasher, Gleeful Grenadier makes a player lose life, Far Fortune, End Boss raises your speed
- Brainstealer Dragon — When Brainstealer Dragon makes a player lose life, Far Fortune, End Boss raises your speed
- Defiler of Instinct — When Defiler of Instinct makes a player lose life, Far Fortune, End Boss raises your speed
- Weftstalker Ardent — When Weftstalker Ardent makes a player lose life, Far Fortune, End Boss raises your speed
- Massacre Girl, Most Wanted — When Massacre Girl, Most Wanted makes a player lose life, Far Fortune, End Boss raises your speed
- Shriveling Rot — When a player makes a player lose life thanks to Shriveling Rot, Far Fortune, End Boss raises your speed
- Glaring Fleshraker — When Glaring Fleshraker makes a player lose life, Far Fortune, End Boss raises your speed
1,815 other cards care about it too. These are the ones with the most connections.
anything attacks — 6,499 cards in Far Fortune's colors can cause this.
- Grim Javelineer — When Far Fortune, End Boss attacks, Grim Javelineer gives +1/+0
- ED-E, Lonesome Eyebot — When Far Fortune, End Boss attacks, ED-E, Lonesome Eyebot puts a quest counter on itself
- Fire Navy Trebuchet — When Far Fortune, End Boss attacks, Fire Navy Trebuchet makes a token
- Misty Mountains Raider — When Far Fortune, End Boss attacks, Misty Mountains Raider puts 2 counters on a Goblin or Army
- Razorkin Hordecaller — When Far Fortune, End Boss attacks, Razorkin Hordecaller makes a token
- War Effort — When Far Fortune, End Boss attacks, War Effort makes a token
- Skyfire Phoenix — When Skyfire Phoenix attacks, Far Fortune, End Boss deals 1 damage
- Bill Potts — When Bill Potts attacks, Far Fortune, End Boss deals 1 damage
- Canoptek Spyder — When Canoptek Spyder attacks, Far Fortune, End Boss deals 1 damage
- Defiler of Flesh — When Defiler of Flesh attacks, Far Fortune, End Boss deals 1 damage
- Fire Nation Salvagers — When Fire Nation Salvagers attacks, Far Fortune, End Boss deals 1 damage
- Goblin Goliath — When Goblin Goliath attacks, Far Fortune, End Boss deals 1 damage
- Irreverent Gremlin — When Irreverent Gremlin attacks, Far Fortune, End Boss deals 1 damage
- Olivia, Mobilized for War — When Olivia, Mobilized for War attacks, Far Fortune, End Boss deals 1 damage
- Ardoz, Cobbler of War — When Ardoz, Cobbler of War attacks, Far Fortune, End Boss deals 1 damage
- Snarling Gorehound — When Snarling Gorehound attacks, Far Fortune, End Boss deals 1 damage
- Inti, Seneschal of the Sun — When Far Fortune, End Boss attacks, Inti, Seneschal of the Sun triggers
- Gut, True Soul Zealot — When Far Fortune, End Boss attacks, Gut, True Soul Zealot sacrifices a creature or artifact
- Cool but Rude — When Far Fortune, End Boss attacks, Cool but Rude draws and discards
- Swashbuckler Extraordinaire — When Far Fortune, End Boss attacks, Swashbuckler Extraordinaire sacrifices a Treasure
4,288 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 6,499 cards in Far Fortune's colors can cause this (Far Fortune is one).
- Hive Mind Coprocessor — When Far Fortune, End Boss deals combat damage, Hive Mind Coprocessor makes you lose life
84 other cards care about it too. These are the ones with the most connections.
a creature it boosts — 7,020 cards in Far Fortune's colors can cause this.
- Vanquisher's Banner — Vanquisher's Banner gives Far Fortune, End Boss bigger stats
- Vibrating Sphere — Vibrating Sphere gives Far Fortune, End Boss bigger stats
- Raiders' Spoils — Raiders' Spoils gives Far Fortune, End Boss bigger stats
- Quest for the Goblin Lord — Quest for the Goblin Lord gives Far Fortune, End Boss bigger stats
- Chronicle of Victory — Chronicle of Victory gives Far Fortune, End Boss bigger stats
- Door of Destinies — Door of Destinies gives Far Fortune, End Boss bigger stats
- Infinite Hourglass — Infinite Hourglass gives Far Fortune, End Boss bigger stats
- Heroes' Podium — Heroes' Podium gives Far Fortune, End Boss bigger stats
- Icon of Ancestry — Icon of Ancestry gives Far Fortune, End Boss bigger stats
- Caged Sun — Caged Sun gives Far Fortune, End Boss bigger stats
7,010 other cards cause it too. These are the ones with the most connections.
a creature it makes cheaper to cast — 7,020 cards in Far Fortune's colors can cause this.
- Heartless Summoning — Heartless Summoning reduces what Far Fortune, End Boss costs
- Herald's Horn — Herald's Horn reduces what Far Fortune, End Boss costs
- Planar Gate — Planar Gate reduces what Far Fortune, End Boss costs
- Urza's Incubator — Urza's Incubator reduces what Far Fortune, End Boss costs
7,016 other cards cause it too. These are the ones with the most connections.
a creature it grants abilities to — 7,020 cards in Far Fortune's colors can cause this.
- Foriysian Totem — Foriysian Totem gives Far Fortune, End Boss an extra ability
- Echo Circlet — Echo Circlet gives Far Fortune, End Boss an extra ability
- Vanguard's Shield — Vanguard's Shield gives Far Fortune, End Boss an extra ability
- Akroma's Memorial — Akroma's Memorial gives Far Fortune, End Boss first strike, flying, haste, protection, trample and vigilance
- Conspiracy — Conspiracy gives Far Fortune, End Boss an extra ability
- Goblin War Drums — Goblin War Drums gives Far Fortune, End Boss menace
- Intimidation — Intimidation gives Far Fortune, End Boss fear
- Street Riot — Street Riot gives Far Fortune, End Boss trample
- Mountain Stronghold — Mountain Stronghold gives Far Fortune, End Boss an extra ability
- Unholy Citadel — Unholy Citadel gives Far Fortune, End Boss an extra ability
7,010 other cards cause it too. These are the ones with the most connections.
a creature it grants types to — 7,020 cards in Far Fortune's colors can cause this.
- Amorphous Axe — Amorphous Axe gives Far Fortune, End Boss an extra creature type
- Runed Stalactite — Runed Stalactite gives Far Fortune, End Boss an extra creature type
7,018 other cards cause it too. These are the ones with the most connections.