The Master of Lake-town

The Master of Lake-town

Legendary Creature — Human Advisor

Mana cost: {1}{B}{B}

How we read this card

Deathtouch
Whenever a player loses life, that player mills that many cards.

triggered — mills a card

When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

triggered — draws you cards

What a deck led by this card wants

Causes: mill a card, draw a card.

Cares about: life is lost.

Works well with

a card is milled — 772 cards in the game can cause this (The Master of Lake-town is one).

  1. Lo and Li, Royal Advisors — When The Master of Lake-town makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

make a player lose life — 3,160 cards in the game can cause this.

  1. Brainstealer Dragon — When Brainstealer Dragon makes a player lose life, The Master of Lake-town mills a card
  2. Shriveling Rot — When a player makes a player lose life thanks to Shriveling Rot, The Master of Lake-town mills a card
  3. Glaring Fleshraker — When Glaring Fleshraker makes a player lose life, The Master of Lake-town mills a card
  4. Lux Artillery — When Lux Artillery makes a player lose life, The Master of Lake-town mills a card
  5. Poisonbelly Ogre — When a player makes a player lose life thanks to Poisonbelly Ogre, The Master of Lake-town mills a card
  6. Gideon the Oathless — When Gideon the Oathless makes a player lose life, The Master of Lake-town mills a card
  7. Wretched Anurid — When Wretched Anurid makes a player lose life, The Master of Lake-town mills a card
  8. Blood Seeker — When a permanent makes a player lose life thanks to Blood Seeker, The Master of Lake-town mills a card
  9. Lich — When Lich makes a player lose life, The Master of Lake-town mills a card
  10. Tinybones Joins Up — When Tinybones Joins Up makes a player lose life, The Master of Lake-town mills a card

3,150 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (The Master of Lake-town is one).

When The Master of Lake-town makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Master of Lake-town is one).

When The Master of Lake-town enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Master of Lake-town is one).

The Master of Lake-town:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Master of Lake-town is one).

When a card hits the graveyard thanks to The Master of Lake-town:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Master of Lake-town is one).

When The Master of Lake-town attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers

122 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Master of Lake-town is one).

When The Master of Lake-town attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Master of Lake-town is one).

  1. Tide of War — When The Master of Lake-town blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Master of Lake-town is one).

When The Master of Lake-town enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

345 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Master of Lake-town is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Master of Lake-town enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.