The Astonishing Ant-Man

The Astonishing Ant-Man

Legendary Creature — Human Scientist Hero

Mana cost: {G}{U}

How we read this card

Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.

triggered — puts a counter on it

Create that many 1/1 green Insect creature tokens.

activated {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man —

activated {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man — makes that many tokens

What a deck led by this card wants

Causes: put a counter on anything, remove a counter from anything, create an Insect creature token, put an Insect creature token onto the battlefield.

Cares about: a card is drawn.

Works well with

a Hero gets a counter — 63 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Invisible Woman, Sue Storm — When The Astonishing Ant-Man gets a counter, Invisible Woman, Sue Storm makes a token

a Human gets a counter — 326 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Cloaked Cadet — When The Astonishing Ant-Man gets a counter, Cloaked Cadet draws you 1 card

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Black Panther, Vanguard — When The Astonishing Ant-Man enters, Black Panther, Vanguard triggers

a Hero creature it grants types to — 371 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives The Astonishing Ant-Man an extra creature type

370 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,691 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — The Astonishing Ant-Man makes fodder for Jalira, Master Polymorphist
  2. Polymorph — The Astonishing Ant-Man makes fodder for Polymorph
  3. Birthing Ritual — The Astonishing Ant-Man makes fodder for Birthing Ritual
  4. Proteus Staff — The Astonishing Ant-Man makes fodder for Proteus Staff
  5. Synthetic Destiny — The Astonishing Ant-Man makes fodder for Synthetic Destiny
  6. Mass Polymorph — The Astonishing Ant-Man makes fodder for Mass Polymorph

2,714 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (The Astonishing Ant-Man is one).

When an Insect enters thanks to The Astonishing Ant-Man:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Staff of the Storyteller — When The Astonishing Ant-Man makes an Insect token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (The Astonishing Ant-Man is one).

When an Insect enters thanks to The Astonishing Ant-Man:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man makes an Insect token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

draw a card — 3,815 cards in the game can cause this.

  1. Pollywog Prodigy — When Pollywog Prodigy makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  2. Master of Winds — When Master of Winds makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  3. Windrider Wizard — When Windrider Wizard makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  4. Tome of Legends — When Tome of Legends makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  5. Canoptek Spyder — When Canoptek Spyder makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  6. Defiler of Dreams — When Defiler of Dreams makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  7. Sage of the Falls — When Sage of the Falls makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  8. Vaultborn Tyrant — When Vaultborn Tyrant makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  9. Fathom Mage — When Fathom Mage makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  10. Selvala, Heart of the Wilds — When Selvala, Heart of the Wilds makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself

3,805 other cards cause it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. All Will Be One — When The Astonishing Ant-Man gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

129 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

203 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Slash, Reptile Rampager — When an Insect enters thanks to The Astonishing Ant-Man, Slash, Reptile Rampager deals 2 damage
  2. Gimli of the Glittering Caves — When The Astonishing Ant-Man enters, Gimli of the Glittering Caves puts counters on a permanent
  3. Ray Fillet, Wave Warrior — When The Astonishing Ant-Man enters, Ray Fillet, Wave Warrior puts a counter on itself
  4. Legolas Greenleaf — When The Astonishing Ant-Man enters, Legolas Greenleaf puts a counter on a permanent
  5. Bess, Soul Nourisher — When The Astonishing Ant-Man enters, Bess, Soul Nourisher puts a +1/+1 counter on itself
  6. Aetherstorm Roc — When an Insect enters thanks to The Astonishing Ant-Man, Aetherstorm Roc puts a counter on a permanent you control

338 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Astonishing Ant-Man is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When an Insect enters thanks to The Astonishing Ant-Man, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

56 other cards care about it too. These are the ones with the most connections.