The Astonishing Ant-Man

The Astonishing Ant-Man

Legendary Creature — Human Scientist Hero

Mana cost: {G}{U}

How we read this card

Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.

triggered — puts a counter on it

Create that many 1/1 green Insect creature tokens.

activated {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man —

activated {2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man — makes that many tokens

What we read on this card

Causes: put a counter on anything, remove a counter from anything, create an Insect creature token, put an Insect creature token onto the battlefield.

Cares about: a card is drawn.

Works well with

a Human gets a counter — 88 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

  1. Cloaked Cadet — When The Astonishing Ant-Man gets a counter, Cloaked Cadet draws you 1 card

a Hero creature it grants types to — 121 cards in The Astonishing Ant-Man's colors can cause this.

  1. Spider-Suit — Spider-Suit gives The Astonishing Ant-Man an extra creature type

120 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 122 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

  1. Team Transmitter — When The Astonishing Ant-Man enters, Team Transmitter gains you 1 life

a creature gets a counter — 1,143 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man gets a counter:

  1. Ant-Man, Colony Commander — makes a token
  2. Earth Kingdom General — gains you that much life
  3. Generous Patron — draws you 1 card
  4. Danny Pink — draws you 1 card
  5. Knight of Wundagore — puts a +1/+1 counter on itself
  6. Omarthis, Ghostfire Initiate — puts a counter on a permanent
  7. Wildwood Scourge — puts a +1/+1 counter on itself
  8. Stocking the Pantry — puts a supply counter on itself
  9. Terrasymbiosis — draws you that many cards
  10. Rikku, Resourceful Guardian — triggers

15 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 923 cards in The Astonishing Ant-Man's colors can cause this.

  1. Jalira, Master Polymorphist — The Astonishing Ant-Man makes fodder for Jalira, Master Polymorphist
  2. Polymorph — The Astonishing Ant-Man makes fodder for Polymorph
  3. Birthing Ritual — The Astonishing Ant-Man makes fodder for Birthing Ritual
  4. Proteus Staff — The Astonishing Ant-Man makes fodder for Proteus Staff
  5. Synthetic Destiny — The Astonishing Ant-Man makes fodder for Synthetic Destiny
  6. Mass Polymorph — The Astonishing Ant-Man makes fodder for Mass Polymorph

917 other cards cause it too. These are the ones with the most connections.

a token enters the battlefield — 1,278 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When an Insect enters thanks to The Astonishing Ant-Man:

  1. Mister Fantastic, Reed Richards — draws you 1 card
  2. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  3. Woodland Champion — puts that many +1/+1 counters on itself
  4. Wildwood Mentor — puts a +1/+1 counter on itself
  5. Junk Winder — taps a creature, artifact, enchantment, planeswalker or battle an opponent controls

a token is created — 1,279 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

  1. Idol of Oblivion — When The Astonishing Ant-Man makes an Insect token, Idol of Oblivion draws you 1 card

8 other cards care about it too. These are the ones with the most connections.

draw a card — 1,895 cards in The Astonishing Ant-Man's colors can cause this.

  1. Pollywog Prodigy — When Pollywog Prodigy makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  2. Master of Winds — When Master of Winds makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  3. Windrider Wizard — When Windrider Wizard makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  4. Tome of Legends — When Tome of Legends makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  5. Canoptek Spyder — When Canoptek Spyder makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  6. Defiler of Dreams — When Defiler of Dreams makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  7. Sage of the Falls — When Sage of the Falls makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  8. Vaultborn Tyrant — When Vaultborn Tyrant makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  9. Fathom Mage — When Fathom Mage makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself
  10. Selvala, Heart of the Wilds — When Selvala, Heart of the Wilds makes a player draw a card, The Astonishing Ant-Man puts a +1/+1 counter on itself

1,885 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 1,119 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man enters:

  1. Heronblade Elite — puts a +1/+1 counter on itself
  2. Captain of the Mists — untaps itself
  3. Dawnhart Disciple — gets +1/+1

a creature attacks — 6,391 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Fractal Harness — puts counters on a permanent
  7. Inquisitorial Rosette — makes a token
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

61 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,391 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Bonny Pall, Clearcutter — draws you 1 card
  4. Hazardroot Herbalist — gives +1/+0
  5. Ranger Class — puts a counter on a creature
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Toph, Earthbending Master — puts a counter on a permanent
  9. Alora, Merry Thief — triggers
  10. Twins of Discord — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,391 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man blocks:

  1. Barrow-Blade — strips abilities
  2. Favor of the Woods — gains you 3 life
  3. Gift of the Woods — gives +0/+3
  4. Noxious Assault — puts a counter on a permanent
  5. Ferocity — puts a counter on a permanent
  6. Mammoth Harness — grants first strike
  7. Dead-Iron Sledge — kills a creature
  8. Dwindle — kills a creature

3 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,423 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man is cast:

  1. Primeval Bounty — makes a token
  2. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  3. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  4. Mona Lisa, Ever Adaptable — makes a token
  5. Champions of the Perfect — draws you 1 card
  6. Masked Admirers — returns itself from the graveyard
  7. Primordial Sage — draws you 1 card
  8. Oketra's Monument — makes a token
  9. Silverback Elder — triggers

44 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,050 cards in The Astonishing Ant-Man's colors can cause this (The Astonishing Ant-Man is one).

When The Astonishing Ant-Man enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Legolas Greenleaf — puts a counter on a permanent

119 other cards care about it too. These are the ones with the most connections.