Bloodchief Ascension

Bloodchief Ascension

Enchantment

Mana cost: {B}

How we read this card

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment.

triggered — puts a counter on it

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

triggered — makes each opponent lose 2 life

triggered — gains you 2 life

triggered — drains each opponent

Causes: put a counter on anything, make a player lose life, gain life.

Cares about: an end step, anything goes to a graveyard.

Works well with

life is gained — 2,076 cards in the game can cause this (Bloodchief Ascension is one).

When Bloodchief Ascension gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Bloodchief Ascension is one).

When a permanent makes a player lose life thanks to Bloodchief Ascension:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Bloodchief Ascension is one).

When Bloodchief Ascension is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Bloodchief Ascension is one).

  1. Historian's Boon — When Bloodchief Ascension enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Bloodchief Ascension is one).

When Bloodchief Ascension enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

64 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Bloodchief Ascension is one).

  1. All Will Be One — When Bloodchief Ascension gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

put anything into a graveyard — 7,589 cards in the game can cause this.

  1. Tinybones Joins Up — When a card hits the graveyard thanks to Tinybones Joins Up, Bloodchief Ascension makes each opponent lose 2 life
  2. Oona's Blackguard — When a card hits the graveyard thanks to Oona's Blackguard, Bloodchief Ascension makes each opponent lose 2 life
  3. Specter's Shroud — When a card hits the graveyard thanks to Specter's Shroud, Bloodchief Ascension makes each opponent lose 2 life
  4. Sword of Feast and Famine — When a card hits the graveyard thanks to Sword of Feast and Famine, Bloodchief Ascension makes each opponent lose 2 life
  5. Hammer of Ruin — When an Equipment hits the graveyard thanks to Hammer of Ruin, Bloodchief Ascension makes each opponent lose 2 life
  6. Trepanation Blade — When a card hits the graveyard thanks to Trepanation Blade, Bloodchief Ascension makes each opponent lose 2 life
  7. Larceny — When a card hits the graveyard thanks to Larceny, Bloodchief Ascension makes each opponent lose 2 life
  8. Thieves' Guild Enforcer — When a card hits the graveyard thanks to Thieves' Guild Enforcer, Bloodchief Ascension makes each opponent lose 2 life
  9. Relic Golem — When a card hits the graveyard thanks to Relic Golem, Bloodchief Ascension makes each opponent lose 2 life
  10. Tenured Oilcaster — When a card hits the graveyard thanks to Tenured Oilcaster, Bloodchief Ascension makes each opponent lose 2 life

7,579 other cards cause it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Bloodchief Ascension is one).

  1. Nature's Wrath — When Bloodchief Ascension enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

27 other cards care about it too. These are the ones with the most connections.