Snarling Gorehound

Snarling Gorehound

Creature — Dog

Mana cost: {B}

How we read this card

Menace
Whenever another creature you control with power 2 or less enters, surveil 1.

triggered — surveils

Causes: surveil.

Cares about: a creature enters the battlefield.

Works well with

a Dog deals combat damage — 201 cards in the game can cause this (Snarling Gorehound is one).

  1. Sophia, Dogged Detective — When Snarling Gorehound deals combat damage, Sophia, Dogged Detective makes a token

you surveil — 233 cards in the game can cause this (Snarling Gorehound is one).

When Snarling Gorehound surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Snarling Gorehound is one).

  1. Samwise Gamgee — Snarling Gorehound puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Snarling Gorehound puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Snarling Gorehound puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Snarling Gorehound puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Snarling Gorehound puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Snarling Gorehound puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Snarling Gorehound puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Snarling Gorehound fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Snarling Gorehound puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Snarling Gorehound puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Snarling Gorehound is one).

When a card hits the graveyard thanks to Snarling Gorehound:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Snarling Gorehound is one).

When Snarling Gorehound attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Snarling Gorehound is one).

When Snarling Gorehound attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Snarling Gorehound is one).

When Snarling Gorehound blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Snarling Gorehound is one).

  1. Mardu Ascendancy — When Snarling Gorehound attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature it boosts — 19,392 cards in the game can cause this.

  1. Vanquisher's Banner — Vanquisher's Banner gives Snarling Gorehound bigger stats
  2. Vibrating Sphere — Vibrating Sphere gives Snarling Gorehound bigger stats
  3. Raiders' Spoils — Raiders' Spoils gives Snarling Gorehound bigger stats
  4. Paragon of Open Graves — Paragon of Open Graves gives Snarling Gorehound bigger stats
  5. Chronicle of Victory — Chronicle of Victory gives Snarling Gorehound bigger stats
  6. Door of Destinies — Door of Destinies gives Snarling Gorehound bigger stats
  7. Infinite Hourglass — Infinite Hourglass gives Snarling Gorehound bigger stats
  8. Icon of Ancestry — Icon of Ancestry gives Snarling Gorehound bigger stats
  9. Caged Sun — Caged Sun gives Snarling Gorehound bigger stats
  10. Gauntlet of Power — Gauntlet of Power gives Snarling Gorehound bigger stats

19,382 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Corrosive Mentor — Corrosive Mentor gives Snarling Gorehound wither
  2. Filth — Filth gives Snarling Gorehound swampwalk
  3. Echo Circlet — Echo Circlet gives Snarling Gorehound an extra ability
  4. Vanguard's Shield — Vanguard's Shield gives Snarling Gorehound an extra ability
  5. Akroma's Memorial — Akroma's Memorial gives Snarling Gorehound first strike, flying, haste, protection, trample and vigilance
  6. Conspiracy — Conspiracy gives Snarling Gorehound an extra ability
  7. Intimidation — Intimidation gives Snarling Gorehound fear

19,385 other cards cause it too. These are the ones with the most connections.

a creature it applies speed increase to — 19,392 cards in the game can cause this.

  1. Thousand-Year Elixir — Thousand-Year Elixir gives Snarling Gorehound haste

19,391 other cards cause it too. These are the ones with the most connections.

a creature it applies extra combat to — 19,392 cards in the game can cause this.

  1. Swinging Ship — Swinging Ship gives Snarling Gorehound its extra combat

19,391 other cards cause it too. These are the ones with the most connections.

a creature it grants types to — 19,392 cards in the game can cause this.

  1. Amorphous Axe — Amorphous Axe gives Snarling Gorehound an extra creature type
  2. Runed Stalactite — Runed Stalactite gives Snarling Gorehound an extra creature type

19,390 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Snarling Gorehound is one).

When Snarling Gorehound enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

340 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Snarling Gorehound is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Snarling Gorehound enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.