Diviner of Victory // Unwind History

Diviner of Victory // Unwind History

Creature — Dwarf Wizard // Sorcery

Mana cost: {U} // {1}{U}

How we read this card

This creature enters prepared.

triggered —

Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

triggered — gives +1/+1

triggered — gives +1/+1

Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

triggered — gives +1/+1

Causes: prepare a creature, a creature leaves the battlefield, surveil.

Cares about: you scry, you surveil.

Works well with

you surveil — 220 cards in the game can cause this.

  1. Mirko, Obsessive Theorist — When Diviner of Victory // Unwind History surveils, Mirko, Obsessive Theorist puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — When Diviner of Victory // Unwind History surveils, Prudent Fateseer // Peer Review gives +1/+0
  3. River Song — When Diviner of Victory // Unwind History surveils, River Song puts a +1/+1 counter on itself
  4. Saheeli, Consul of Oversight — When Diviner of Victory // Unwind History surveils, Saheeli, Consul of Oversight makes a token
  5. Copy Catchers — When Diviner of Victory // Unwind History surveils, Copy Catchers makes a token
  6. Proft, Consulting Detective — When Diviner of Victory // Unwind History surveils, Proft, Consulting Detective puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — When Diviner of Victory // Unwind History surveils, Matoya, Archon Elder draws you 1 card
  8. Denzilore Fatehold — When Diviner of Victory // Unwind History surveils, Denzilore Fatehold puts a counter on a creature
  9. Whispering Snitch — When Diviner of Victory // Unwind History surveils, Whispering Snitch deals 1 damage
  10. Gossip's Talent — When Gossip's Talent surveils, Diviner of Victory // Unwind History gets +1/+1
  11. Sword of Once and Future — When Sword of Once and Future surveils, Diviner of Victory // Unwind History gets +1/+1
  12. The Clone Saga — When The Clone Saga surveils, Diviner of Victory // Unwind History gets +1/+1
  13. Case of the Shifting Visage — When Case of the Shifting Visage surveils, Diviner of Victory // Unwind History gets +1/+1
  14. H.E.R.B.I.E., Lovable Robot — When H.E.R.B.I.E., Lovable Robot surveils, Diviner of Victory // Unwind History gets +1/+1
  15. Cruel Witness — When Cruel Witness surveils, Diviner of Victory // Unwind History gets +1/+1
  16. Lightshell Duo — When Lightshell Duo surveils, Diviner of Victory // Unwind History gets +1/+1
  17. Mindwhisker — When Mindwhisker surveils, Diviner of Victory // Unwind History gets +1/+1
  18. Cephalid Inkmage — When Cephalid Inkmage surveils, Diviner of Victory // Unwind History gets +1/+1
  19. Mission Briefing — When Mission Briefing surveils, Diviner of Victory // Unwind History gets +1/+1
  20. Blood Operative — When Diviner of Victory // Unwind History surveils, Blood Operative makes you lose life

75 other cards care about it too. These are the ones with the most connections.

a Dwarf deals combat damage — 221 cards in the game can cause this (Diviner of Victory is one).

  1. Thorin, Company's Leader — When Diviner of Victory // Unwind History deals combat damage, Thorin, Company's Leader makes 2 tokens

a nontoken Dwarf enters the battlefield — 222 cards in the game can cause this (Diviner of Victory is one).

  1. Fíli the Pathfinder — When Diviner of Victory // Unwind History enters, Fíli the Pathfinder makes a token

a Dwarf enters the battlefield — 229 cards in the game can cause this (Diviner of Victory is one).

When Diviner of Victory // Unwind History enters:

  1. Thorin, King of Durin's Folk — makes a token
  2. Kíli the Resourceful — draws you 1 card
  3. Giott, King of the Dwarves — draws and discards
  4. Balin, Loremaster — draws and discards

scry — 429 cards in the game can cause this.

  1. Elrond, Lord of Rivendell — When Elrond, Lord of Rivendell scries, Diviner of Victory // Unwind History gets +1/+1
  2. Goggles of Night — When Goggles of Night scries, Diviner of Victory // Unwind History gets +1/+1
  3. Aqueous Form — When Aqueous Form scries, Diviner of Victory // Unwind History gets +1/+1
  4. Psychic Impetus — When Psychic Impetus scries, Diviner of Victory // Unwind History gets +1/+1
  5. Hermes, Overseer of Elpis — When Hermes, Overseer of Elpis scries, Diviner of Victory // Unwind History gets +1/+1
  6. Serum Sovereign — When Serum Sovereign scries, Diviner of Victory // Unwind History gets +1/+1
  7. Stormwing Entity — When Stormwing Entity scries, Diviner of Victory // Unwind History gets +1/+1
  8. Riddleform — When Riddleform scries, Diviner of Victory // Unwind History gets +1/+1
  9. Djinn of the Fountain — When Djinn of the Fountain scries, Diviner of Victory // Unwind History gets +1/+1
  10. Prescient Chimera — When Prescient Chimera scries, Diviner of Victory // Unwind History gets +1/+1

419 other cards cause it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Diviner of Victory is one).

  1. Inalla, Archmage Ritualist — When Diviner of Victory // Unwind History enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Diviner of Victory is one).

  1. Diviner's Wand — When Diviner of Victory // Unwind History enters, Diviner's Wand triggers

a sorcery is cast — 3,698 cards in the game can cause this (Diviner of Victory is one).

When Diviner of Victory // Unwind History is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Soul-Scar Mage — gets +1/+1
  6. Tomik, Izzet Sparkmage — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

420 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 3,988 cards in the game can cause this (Diviner of Victory is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Diviner of Victory // Unwind History, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,091 cards in the game can cause this (Diviner of Victory is one).

When a creature leaves the battlefield thanks to Diviner of Victory // Unwind History:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,543 cards in the game can cause this (Diviner of Victory is one).

Diviner of Victory // Unwind History:

  1. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back

433 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,543 cards in the game can cause this (Diviner of Victory is one).

When a card hits the graveyard thanks to Diviner of Victory // Unwind History:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,785 cards in the game can cause this (Diviner of Victory is one).

When Diviner of Victory // Unwind History attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

129 other cards care about it too. These are the ones with the most connections.

a creature is cast — 17,861 cards in the game can cause this (Diviner of Victory is one).

  1. Champions of the Perfect — When Diviner of Victory // Unwind History is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,291 cards in the game can cause this (Diviner of Victory is one).

  1. Riku of Two Reflections — When Diviner of Victory // Unwind History enters, Riku of Two Reflections makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,635 cards in the game can cause this (Diviner of Victory is one).

  1. Lunarch Veteran // Luminous Phantom — When Diviner of Victory // Unwind History enters, Lunarch Veteran // Luminous Phantom gains you 1 life

368 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,290 cards in the game can cause this (Diviner of Victory is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Diviner of Victory // Unwind History enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

67 other cards care about it too. These are the ones with the most connections.