Dual Nature

Dual Nature

Enchantment

Mana cost: {4}{G}{G}

How we read this card

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.

triggered — makes a token

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

triggered —

When this enchantment leaves the battlefield, exile all tokens created with this enchantment.

triggered —

Causes: create a creature token, put a creature token onto the battlefield, exile a creature token, a creature token leaves the battlefield, exile an enchantment token, an enchantment token leaves the battlefield.

Cares about: a nontoken creature enters the battlefield, a nontoken creature leaves the battlefield.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Dual Nature is one).

  1. Nadier, Agent of the Duskenel — When a creature leaves the battlefield thanks to Dual Nature, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

an enchantment leaves the battlefield — 1 card in the game can cause this.

When Dual Nature leaves the battlefield thanks to:

  1. Endless Wurm — it exiles an enchantment
  2. Nyxborn Behemoth — it exiles an enchantment
  3. Behemoth of Vault 0 — it exiles an enchantment
  4. Root Greevil — it exiles an enchantment
  5. The Filigree Sylex — it exiles an enchantment
  6. Coercive Portal — it exiles an enchantment
  7. Oblivion Stone — it exiles an enchantment
  8. The Moment — it exiles an enchantment
  9. Ratchet Bomb — it exiles an enchantment
  10. Engineered Explosives — it exiles an enchantment

a creature token leaves the battlefield — 117 cards in the game can cause this (Dual Nature is one).

When a creature leaves the battlefield thanks to Dual Nature:

  1. Twilight Drover — puts a +1/+1 counter on itself
  2. Zurgo Stormrender — makes each opponent lose 1 life

a token leaves the battlefield — 182 cards in the game can cause this (Dual Nature is one).

When a creature leaves the battlefield thanks to Dual Nature:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Dual Nature is one).

When a creature is exiled thanks to Dual Nature:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Dual Nature is one).

  1. The War Doctor — When a creature is exiled thanks to Dual Nature, The War Doctor puts a time counter on itself

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Dual Nature makes fodder for Birthing Ritual

2,719 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Dual Nature is one).

When a creature enters thanks to Dual Nature:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Dual Nature is one).

  1. Staff of the Storyteller — When Dual Nature makes a creature token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Dual Nature is one).

When Dual Nature is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Dual Nature is one).

  1. Historian's Boon — When Dual Nature enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Dual Nature is one).

When a creature enters thanks to Dual Nature:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes a token
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Dual Nature is one).

When Dual Nature makes a creature token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment it makes cheaper to cast — 3,713 cards in the game can cause this.

  1. Mana Matrix — Mana Matrix reduces what Dual Nature costs

3,712 other cards cause it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Dual Nature is one).

When Dual Nature enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

67 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this.

  1. Jugan Defends the Temple // Remnant of the Rising Star — When Jugan Defends the Temple // Remnant of the Rising Star leaves the battlefield, Dual Nature exiles a creature
  2. Portcullis — When a creature leaves the battlefield thanks to Portcullis, Dual Nature exiles a creature
  3. Decoction Module — When a creature leaves the battlefield thanks to Decoction Module, Dual Nature exiles a creature
  4. Summon: Fenrir — When Summon: Fenrir leaves the battlefield, Dual Nature exiles a creature
  5. Sword of Hearth and Home — When a creature leaves the battlefield thanks to Sword of Hearth and Home, Dual Nature exiles a creature
  6. Nantuko Calmer — When Nantuko Calmer leaves the battlefield, Dual Nature exiles a creature
  7. Sundering Archaic — When a creature leaves the battlefield thanks to Sundering Archaic, Dual Nature exiles a creature
  8. Oathkeeper, Takeno's Daisho — When a creature leaves the battlefield thanks to Oathkeeper, Takeno's Daisho, Dual Nature exiles a creature
  9. The Hunger Tide Rises — When a creature leaves the battlefield thanks to The Hunger Tide Rises, Dual Nature exiles a creature
  10. The Huntsman's Redemption — When a creature leaves the battlefield thanks to The Huntsman's Redemption, Dual Nature exiles a creature

4,123 other cards cause it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Dual Nature is one).

When a creature leaves the battlefield thanks to Dual Nature:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Funeral March — makes a player sacrifice a creature
  7. Sally Sparrow — triggers
  8. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

put a nontoken creature onto the battlefield — 18,448 cards in the game can cause this.

  1. Eldrazi Mimic — When Eldrazi Mimic enters, Dual Nature makes a token
  2. Crossroads Watcher — When Crossroads Watcher enters, Dual Nature makes a token
  3. Loporrit Scout — When Loporrit Scout enters, Dual Nature makes a token
  4. Territorial Boar — When Territorial Boar enters, Dual Nature makes a token
  5. Abstruse Archaic — When Abstruse Archaic enters, Dual Nature makes a token
  6. Radagast the Brown — When Radagast the Brown enters, Dual Nature makes a token
  7. Silverback Elder — When Silverback Elder enters, Dual Nature makes a token
  8. Hazardroot Herbalist — When Hazardroot Herbalist enters, Dual Nature makes a token
  9. Master Symmetrist — When Master Symmetrist enters, Dual Nature makes a token
  10. Lure of Prey — When a creature enters thanks to Lure of Prey, Dual Nature makes a token

18,438 other cards cause it too. These are the ones with the most connections.

a creature it grants abilities to — 19,392 cards in the game can cause this.

  1. Vernal Equinox — Vernal Equinox gives Dual Nature flash

19,391 other cards cause it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Dual Nature is one).

  1. Airbender Ascension — When a creature enters thanks to Dual Nature, Airbender Ascension puts a quest counter on itself

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dual Nature is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters because Dual Nature copies it, its ability triggers again

37 other cards care about it too. These are the ones with the most connections.