Dour Port-Mage

Dour Port-Mage

Creature — Frog Wizard

Mana cost: {1}{U}

How we read this card

Whenever one or more other creatures you control leave the battlefield without dying, draw a card.

triggered — draws you 1 card

Return another target creature you control to its owner's hand.

activated {1}{U}, {T} — bounce

Causes: draw a card, a creature leaves the battlefield.

Cares about: a creature leaves the battlefield.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Dour Port-Mage is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Dour Port-Mage, it draws you cards
  2. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Dour Port-Mage, it exiles a Synth you control

a Frog attacks — 135 cards in the game can cause this (Dour Port-Mage is one).

  1. Grolnok, the Omnivore — When Dour Port-Mage attacks, Grolnok, the Omnivore mills a card

a Frog enters the battlefield — 140 cards in the game can cause this (Dour Port-Mage is one).

  1. Valley Mightcaller — When Dour Port-Mage enters, Valley Mightcaller puts a +1/+1 counter on itself

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Dour Port-Mage is one).

  1. Inalla, Archmage Ritualist — When Dour Port-Mage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Dour Port-Mage is one).

  1. Diviner's Wand — When Dour Port-Mage enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Dour Port-Mage an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Dour Port-Mage an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Dour Port-Mage is one).

When Dour Port-Mage makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Dour Port-Mage is one).

When a creature leaves the battlefield thanks to Dour Port-Mage:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this.

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Dour Port-Mage, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Dour Port-Mage, it makes each opponent lose life equal to its power
  3. Extractor Demon — When a creature leaves the battlefield thanks to Dour Port-Mage, Extractor Demon mills a card
  4. Aang, Airbending Master — When a creature leaves the battlefield thanks to Dour Port-Mage, Aang, Airbending Master puts a counter on a permanent
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Dour Port-Mage, Vela the Night-Clad makes each opponent lose 1 life
  6. Timid Drake — When Timid Drake leaves the battlefield, Dour Port-Mage draws you 1 card
  7. Portcullis — When a creature leaves the battlefield thanks to Portcullis, Dour Port-Mage draws you 1 card
  8. Decoction Module — When a creature leaves the battlefield thanks to Decoction Module, Dour Port-Mage draws you 1 card
  9. Faerie Artisans — When a creature leaves the battlefield thanks to Faerie Artisans, Dour Port-Mage draws you 1 card
  10. Glitch Interpreter — When Glitch Interpreter leaves the battlefield, Dour Port-Mage draws you 1 card
  11. Grazilaxx, Illithid Scholar — When Grazilaxx, Illithid Scholar leaves the battlefield, Dour Port-Mage draws you 1 card
  12. Alora, Merry Thief — When Alora, Merry Thief leaves the battlefield, Dour Port-Mage draws you 1 card
  13. Long River Lurker — When Long River Lurker leaves the battlefield, Dour Port-Mage draws you 1 card
  14. Mirror Mockery — When a creature leaves the battlefield thanks to Mirror Mockery, Dour Port-Mage draws you 1 card
  15. Sword of Hearth and Home — When a creature leaves the battlefield thanks to Sword of Hearth and Home, Dour Port-Mage draws you 1 card
  16. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Dour Port-Mage, it triggers
  17. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Dour Port-Mage, it triggers
  18. Funeral March — When a creature leaves the battlefield thanks to Dour Port-Mage, Funeral March makes a player sacrifice a creature
  19. Sally Sparrow — When a creature leaves the battlefield thanks to Dour Port-Mage, Sally Sparrow triggers
  20. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Dour Port-Mage, Aang, at the Crossroads // Aang, Destined Savior triggers

210 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Dour Port-Mage is one).

When Dour Port-Mage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Dour Port-Mage is one).

When Dour Port-Mage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Dour Port-Mage is one).

When Dour Port-Mage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Dour Port-Mage is one).

When Dour Port-Mage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

312 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Dour Port-Mage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Dour Port-Mage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.