Electro, Assaulting Battery

Electro, Assaulting Battery

Legendary Creature — Human Villain

Mana cost: {1}{R}{R}

How we read this card

Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.

triggered — adds 1 mana

When Electro leaves the battlefield, you may pay {X}.

triggered —

When you do, he deals X damage to target player.

triggered — deals X damage

What a deck led by this card wants

Causes: anything deals noncombat damage.

Cares about: an instant is cast, a sorcery is cast.

Works well with

anything leaves the battlefield — 1 card in the game can cause this.

When Electro, Assaulting Battery leaves the battlefield thanks to:

  1. Divergent Transformations — it triggers
  2. Transmogrify — it triggers
  3. Hellion Eruption — it triggers
  4. Eldrazi Monument — it triggers
  5. Through the Breach — it triggers
  6. Kazuul's Fury // Kazuul's Cliffs — it triggers
  7. Special Move — it triggers
  8. Pyrrhic Blast — it triggers
  9. Rupture — it triggers
  10. Grab the Reins — it triggers

a Villain deals combat damage — 255 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

anything deals noncombat damage — 3,068 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Sword of Once and Future — When an instant is cast thanks to Sword of Once and Future, Electro, Assaulting Battery adds 1 mana
  2. Glamdring — When an instant is cast thanks to Glamdring, Electro, Assaulting Battery adds 1 mana
  3. Urabrask // The Great Work — When an instant is cast thanks to Urabrask // The Great Work, Electro, Assaulting Battery adds 1 mana
  4. Renegade Bull — When an instant is cast thanks to Renegade Bull, Electro, Assaulting Battery adds 1 mana
  5. Finale of Promise — When Finale of Promise is cast, Electro, Assaulting Battery adds 1 mana
  6. Summon: Esper Valigarmanda — When a Saga is cast thanks to Summon: Esper Valigarmanda, Electro, Assaulting Battery adds 1 mana
  7. Chandra, Acolyte of Flame — When an instant is cast thanks to Chandra, Acolyte of Flame, Electro, Assaulting Battery adds 1 mana
  8. Transforming Flourish — When Transforming Flourish is cast, Electro, Assaulting Battery adds 1 mana
  9. Treasure Keeper — When an instant is cast thanks to Treasure Keeper, Electro, Assaulting Battery adds 1 mana
  10. Chandra, Flame's Catalyst — When an instant is cast thanks to Chandra, Flame's Catalyst, Electro, Assaulting Battery adds 1 mana

3,710 other cards cause it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Vivi's Persistence — When Vivi's Persistence is cast, Electro, Assaulting Battery adds 1 mana
  2. First Day of Class — When First Day of Class is cast, Electro, Assaulting Battery adds 1 mana
  3. Wyll's Reversal — When Wyll's Reversal is cast, Electro, Assaulting Battery adds 1 mana
  4. Return the Favor — When Return the Favor is cast, Electro, Assaulting Battery adds 1 mana
  5. Commando Raid — When Commando Raid is cast, Electro, Assaulting Battery adds 1 mana
  6. Blind Fury — When Blind Fury is cast, Electro, Assaulting Battery adds 1 mana
  7. Pyre Rhymer // Molten Tide — When Pyre Rhymer // Molten Tide is cast, Electro, Assaulting Battery adds 1 mana
  8. Magmatic Sinkhole — When Magmatic Sinkhole is cast, Electro, Assaulting Battery adds 1 mana
  9. Thermal Blast — When Thermal Blast is cast, Electro, Assaulting Battery adds 1 mana
  10. Demoralize — When Demoralize is cast, Electro, Assaulting Battery adds 1 mana

3,921 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

187 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Electro is one).

  1. Tide of War — When Electro, Assaulting Battery blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Electro is one).

When Electro, Assaulting Battery enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Electro is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Electro, Assaulting Battery enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.