edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{R}
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
on-cast —
on-cast — deals that creature's power damage
Causes: sacrifice a creature, a creature dies, a creature deals noncombat damage, anything deals noncombat damage.
Cares about: a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Rupture is one).
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Rupture is one).
When a creature is sacrificed thanks to Rupture:
a creature is sacrificed — 1,741 cards in the game can cause this (Rupture is one).
When a creature is sacrificed thanks to Rupture:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Rupture is one).
Rupture puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Rupture is one).
When a creature dies thanks to Rupture:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Rupture is one).
451 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Rupture is one).
When a creature hits the graveyard thanks to Rupture:
11 other cards care about it too. These are the ones with the most connections.
anything deals noncombat damage — 3,068 cards in the game can cause this (Rupture is one).
When Rupture deals noncombat damage:
43 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Rupture is one).
55 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Rupture is one).
When Rupture is cast:
432 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Rupture is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Rupture is one).
16 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Rupture is one).
440 other cards care about it too. These are the ones with the most connections.
a creature is dealt damage — 18,923 cards in the game can cause this (Rupture is one).
26 other cards care about it too. These are the ones with the most connections.