edhseer Commander synergy, explained
Creature — Vampire Noble
Mana cost: {3}{B}{B}
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
triggered —
triggered — puts a counter on it
Whenever another nontoken creature dies, draw a card.
triggered — draws you 1 card
Causes: sacrifice a creature, a creature dies, put a counter on anything, draw a card.
Cares about: a nontoken creature dies, a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (High-Society Hunter is one).
a Vampire attacks — 484 cards in the game can cause this (High-Society Hunter is one).
When High-Society Hunter attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (High-Society Hunter is one).
a Vampire creature is cast — 484 cards in the game can cause this (High-Society Hunter is one).
a Vampire deals combat damage — 484 cards in the game can cause this (High-Society Hunter is one).
When High-Society Hunter deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (High-Society Hunter is one).
When High-Society Hunter enters:
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (High-Society Hunter is one).
When a creature is sacrificed thanks to High-Society Hunter:
a creature is sacrificed — 1,741 cards in the game can cause this (High-Society Hunter is one).
When a creature is sacrificed thanks to High-Society Hunter:
19 other cards care about it too. These are the ones with the most connections.
a creature gets a counter — 2,691 cards in the game can cause this (High-Society Hunter is one).
When High-Society Hunter gets a counter:
33 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (High-Society Hunter is one).
High-Society Hunter puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this.
1,021 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (High-Society Hunter is one).
462 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (High-Society Hunter is one).
34 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (High-Society Hunter is one).
20 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (High-Society Hunter is one).
443 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (High-Society Hunter is one).
219 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (High-Society Hunter is one).
When High-Society Hunter enters:
456 other cards care about it too. These are the ones with the most connections.