Swordsman, Sharp Scoundrel

Swordsman, Sharp Scoundrel

Legendary Creature — Human Hero Villain

Mana cost: {1}{B}

How we read this card

Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.

triggered —

Whenever an equipped creature you control attacks, it connives.

triggered —

What a deck led by this card wants

Causes: an Equipment becomes attached, draw a card, discard a card.

Cares about: a Villain enters the battlefield, a creature attacks.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this.

  1. Flying Octobot — When Swordsman, Sharp Scoundrel enters, Flying Octobot puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — When Swordsman, Sharp Scoundrel enters, Doom Reigns Supreme makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — When Swordsman, Sharp Scoundrel enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — When Swordsman, Sharp Scoundrel enters, Yellowjacket, Heartless Marauder gets +1/+0
  5. Endless Ranks of HYDRA — When a Villain enters thanks to Endless Ranks of HYDRA, Swordsman, Sharp Scoundrel triggers
  6. White Widow, Yelena Belova — When White Widow, Yelena Belova enters, Swordsman, Sharp Scoundrel triggers
  7. Thunderbolts Conspiracy — When a Villain enters thanks to Thunderbolts Conspiracy, Swordsman, Sharp Scoundrel triggers
  8. Castle Doom — When a Villain enters thanks to Castle Doom, Swordsman, Sharp Scoundrel triggers
  9. Ultron, Artificial Malevolence — When Ultron, Artificial Malevolence enters, Swordsman, Sharp Scoundrel triggers
  10. Doombot Harbinger — When Doombot Harbinger enters, Swordsman, Sharp Scoundrel triggers
  11. Robot Domination — When a Villain enters thanks to Robot Domination, Swordsman, Sharp Scoundrel triggers
  12. Arnim Zola, Bio-Fanatic — When a Villain enters thanks to Arnim Zola, Bio-Fanatic, Swordsman, Sharp Scoundrel triggers
  13. HYDRA Troopers — When a Villain enters thanks to HYDRA Troopers, Swordsman, Sharp Scoundrel triggers
  14. Madame Hydra, Reanimated — When Madame Hydra, Reanimated enters, Swordsman, Sharp Scoundrel triggers
  15. Prowler, Clawed Thief — When Swordsman, Sharp Scoundrel enters, Prowler, Clawed Thief draws and discards
  16. Baron Strucker, HYDRA Overlord — When Swordsman, Sharp Scoundrel enters, Baron Strucker, HYDRA Overlord draws and discards

75 other cards care about it too. These are the ones with the most connections.

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Swordsman is one).

  1. Black Panther, Vanguard — When Swordsman, Sharp Scoundrel enters, Black Panther, Vanguard triggers

a Hero creature it grants types to — 371 cards in the game can cause this.

  1. Spider-Suit — Spider-Suit gives Swordsman, Sharp Scoundrel an extra creature type

370 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a card is discarded — 2,042 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Swordsman is one).

Swordsman, Sharp Scoundrel:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Swordsman is one).

When a card hits the graveyard thanks to Swordsman, Sharp Scoundrel:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel attacks:

  1. Invisible Woman — triggers
  2. Caesar, Legion's Emperor — sacrifices a creature

128 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Swordsman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Swordsman, Sharp Scoundrel enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

62 other cards care about it too. These are the ones with the most connections.