Crossbones, Malicious Mercenary

Crossbones, Malicious Mercenary

Legendary Creature — Human Mercenary Villain

Mana cost: {3}{B}

How we read this card

Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.

triggered — puts a counter on it

triggered — deals 2 damage

What a deck led by this card wants

Causes: put a counter on anything, anything deals noncombat damage.

Cares about: a Villain enters the battlefield.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this.

  1. Flying Octobot — When Crossbones, Malicious Mercenary enters, Flying Octobot puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — When Crossbones, Malicious Mercenary enters, Doom Reigns Supreme makes each opponent lose 1 life
  3. Yellowjacket, Heartless Marauder — When Crossbones, Malicious Mercenary enters, Yellowjacket, Heartless Marauder gets +1/+0
  4. Endless Ranks of HYDRA — When a Villain enters thanks to Endless Ranks of HYDRA, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  5. White Widow, Yelena Belova — When White Widow, Yelena Belova enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  6. Moonstone, Harsh Mistress — When Moonstone, Harsh Mistress enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  7. Thunderbolts Conspiracy — When a Villain enters thanks to Thunderbolts Conspiracy, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  8. Castle Doom — When a Villain enters thanks to Castle Doom, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  9. Ultron, Artificial Malevolence — When Ultron, Artificial Malevolence enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  10. Doombot Harbinger — When Doombot Harbinger enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  11. Robot Domination — When a Villain enters thanks to Robot Domination, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  12. Arnim Zola, Bio-Fanatic — When a Villain enters thanks to Arnim Zola, Bio-Fanatic, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  13. HYDRA Troopers — When a Villain enters thanks to HYDRA Troopers, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  14. Swordsman, Sharp Scoundrel — When Crossbones, Malicious Mercenary enters, Swordsman, Sharp Scoundrel triggers
  15. Prowler, Clawed Thief — When Crossbones, Malicious Mercenary enters, Prowler, Clawed Thief draws and discards
  16. Baron Strucker, HYDRA Overlord — When Crossbones, Malicious Mercenary enters, Baron Strucker, HYDRA Overlord draws and discards

75 other cards care about it too. These are the ones with the most connections.

a Human gets a counter — 326 cards in the game can cause this (Crossbones is one).

  1. Cloaked Cadet — When Crossbones, Malicious Mercenary gets a counter, Cloaked Cadet draws you 1 card

a creature gets a counter — 2,691 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Crossbones is one).

  1. All Will Be One — When Crossbones, Malicious Mercenary gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library

189 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature

121 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Crossbones is one).

When Crossbones, Malicious Mercenary enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Crossbones is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Crossbones, Malicious Mercenary enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

45 other cards care about it too. These are the ones with the most connections.