HYDRA Troopers

HYDRA Troopers

Creature — Human Soldier Villain

Mana cost: {2}{B}

How we read this card

When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards.

triggered — makes a token

triggered — mills a card

Causes: create a Villain creature token, put a Villain creature token onto the battlefield, mill a card.

Cares about: a creature in a graveyard.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (HYDRA Troopers is one).

When HYDRA Troopers deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (HYDRA Troopers is one).

When a Villain enters thanks to HYDRA Troopers:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (HYDRA Troopers is one).

  1. Veteran's Armaments — When HYDRA Troopers enters, Veteran's Armaments triggers

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Foot Chopper — Foot Chopper fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  2. Endrek Sahr, Master Breeder — Endrek Sahr, Master Breeder fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  3. Skittering Horror — Skittering Horror fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  4. Skittering Skirge — Skittering Skirge fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  5. Skittering Monstrosity — Skittering Monstrosity fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  6. Fandaniel, Telophoroi Ascian — Fandaniel, Telophoroi Ascian fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  7. Xiahou Dun, the One-Eyed — Xiahou Dun, the One-Eyed fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  8. Dauthi Voidwalker — Dauthi Voidwalker fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  9. Gloomdrifter — Gloomdrifter fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs
  10. Boneshard Slasher — Boneshard Slasher fills your graveyard toward the 2 or more creature cards HYDRA Troopers needs

2,759 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (HYDRA Troopers is one).

When a Villain enters thanks to HYDRA Troopers:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (HYDRA Troopers is one).

  1. Staff of the Storyteller — When HYDRA Troopers makes a Villain token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (HYDRA Troopers is one).

When a Villain enters thanks to HYDRA Troopers:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (HYDRA Troopers is one).

When HYDRA Troopers makes a Villain token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (HYDRA Troopers is one).

When HYDRA Troopers enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (HYDRA Troopers is one).

  1. Samwise Gamgee — HYDRA Troopers puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — HYDRA Troopers puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — HYDRA Troopers puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — HYDRA Troopers puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — HYDRA Troopers puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — HYDRA Troopers puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — HYDRA Troopers puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — HYDRA Troopers fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — HYDRA Troopers puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — HYDRA Troopers puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (HYDRA Troopers is one).

When a card hits the graveyard thanks to HYDRA Troopers:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (HYDRA Troopers is one).

When HYDRA Troopers attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

134 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (HYDRA Troopers is one).

  1. Adaptive Omnitool — When HYDRA Troopers attacks, Adaptive Omnitool searches a library

213 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this.

  1. Slash, Reptile Rampager — When a Villain enters thanks to HYDRA Troopers, Slash, Reptile Rampager deals 2 damage
  2. Geth, Thane of Contracts — When HYDRA Troopers enters thanks to Geth, Thane of Contracts, it makes a token

384 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (HYDRA Troopers is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a Villain enters thanks to HYDRA Troopers, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

70 other cards care about it too. These are the ones with the most connections.