Swordsman, Sharp Scoundrel

Swordsman, Sharp Scoundrel

Legendary Creature — Human Hero Villain

Mana cost: {1}{B}

How we read this card

Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.

triggered —

Whenever an equipped creature you control attacks, it connives.

triggered —

What we read on this card

Causes: an Equipment becomes attached, draw a card, discard a card.

Cares about: a Villain enters the battlefield, a creature attacks.

Works well with

a Villain enters the battlefield — 99 cards in Swordsman's colors can cause this.

  1. Doom Reigns Supreme — When Swordsman, Sharp Scoundrel enters, Doom Reigns Supreme makes each opponent lose 1 life
  2. Crossbones, Malicious Mercenary — When Swordsman, Sharp Scoundrel enters, Crossbones, Malicious Mercenary puts a +1/+1 counter on itself
  3. Yellowjacket, Heartless Marauder — When Swordsman, Sharp Scoundrel enters, Yellowjacket, Heartless Marauder gets +1/+0
  4. Endless Ranks of HYDRA — When a Villain enters thanks to Endless Ranks of HYDRA, Swordsman, Sharp Scoundrel triggers
  5. White Widow, Yelena Belova — When White Widow, Yelena Belova enters, Swordsman, Sharp Scoundrel triggers
  6. Thunderbolts Conspiracy — When a Villain enters thanks to Thunderbolts Conspiracy, Swordsman, Sharp Scoundrel triggers
  7. Castle Doom — When a Villain enters thanks to Castle Doom, Swordsman, Sharp Scoundrel triggers
  8. Ultron, Artificial Malevolence — When Ultron, Artificial Malevolence enters, Swordsman, Sharp Scoundrel triggers
  9. Doombot Harbinger — When Doombot Harbinger enters, Swordsman, Sharp Scoundrel triggers
  10. Robot Domination — When a Villain enters thanks to Robot Domination, Swordsman, Sharp Scoundrel triggers
  11. Arnim Zola, Bio-Fanatic — When a Villain enters thanks to Arnim Zola, Bio-Fanatic, Swordsman, Sharp Scoundrel triggers
  12. HYDRA Troopers — When a Villain enters thanks to HYDRA Troopers, Swordsman, Sharp Scoundrel triggers
  13. Madame Hydra, Reanimated — When Madame Hydra, Reanimated enters, Swordsman, Sharp Scoundrel triggers
  14. Baron Strucker, HYDRA Overlord — When Swordsman, Sharp Scoundrel enters, Baron Strucker, HYDRA Overlord draws and discards

75 other cards care about it too. These are the ones with the most connections.

a Hero creature it grants types to — 29 cards in Swordsman's colors can cause this.

  1. Spider-Suit — Spider-Suit gives Swordsman, Sharp Scoundrel an extra creature type

28 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 31 cards in Swordsman's colors can cause this (Swordsman is one).

  1. Team Transmitter — When Swordsman, Sharp Scoundrel enters, Team Transmitter gains you 1 life

a card is discarded — 641 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel makes a player discard a card:

  1. Containment Construct — brings a card back
  2. Moonstone, Harsh Mistress — brings a card back
  3. Archfiend of Ifnir — puts a counter on a creature
  4. Tinybones, Pocket Nuisance — deals 1 damage
  5. Horror of the Broken Lands — gets +2/+1
  6. Cryptcaller Chariot — makes that many tokens
  7. Dying to Serve — makes a token
  8. Currency Converter — exiles it
  9. Hostile Investigator — triggers
  10. Bag of Holding — exiles it

19 other cards care about it too. These are the ones with the most connections.

a card is drawn — 789 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel makes a player draw a card:

  1. Starving Revenant — makes each opponent lose 1 life
  2. Diviner's Wand — gets +1/+1
  3. Psychosis Crawler — makes each opponent lose 1 life
  4. Sheoldred, the Apocalypse — gains you 2 life
  5. Moonring Mirror — exiles a card from your library

10 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,555 cards in Swordsman's colors can cause this (Swordsman is one).

Swordsman, Sharp Scoundrel:

  1. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  3. Victimize — puts cards into the graveyard that Victimize can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Sivriss, Nightmare Speaker — puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back
  6. Repentant Vampire — fills your graveyard toward the 7 or more cards Repentant Vampire needs
  7. Treacherous Vampire — fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  8. Xiahou Dun, the One-Eyed — puts cards into the graveyard that Xiahou Dun, the One-Eyed can bring back
  9. Gloomdrifter — fills your graveyard toward the 7 or more cards Gloomdrifter needs
  10. Loot, the Anomaly — fills your graveyard toward the 7 or more cards Loot, the Anomaly needs

138 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,555 cards in Swordsman's colors can cause this (Swordsman is one).

When a card hits the graveyard thanks to Swordsman, Sharp Scoundrel:

  1. Planar Void — hits a graveyard
  2. Measure of Wickedness — gives an opponent control of itself

3 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,478 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel attacks:

  1. Adaptive Omnitool — searches a library
  2. Chorale of the Void — brings a card back
  3. Staff of Titania — makes a token
  4. Inquisitorial Rosette — makes a token
  5. Wand of Orcus — grants deathtouch
  6. Andúril, Flame of the West — makes 2 tokens
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

47 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,478 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Stensian Sanguinist // Exsanguinate — grants deathtouch
  5. Rev, Tithe Extractor — grants deathtouch
  6. Boggart Prankster — gives +1/+0
  7. Within Range — makes each opponent lose life
  8. Curse of Disturbance — makes a token
  9. Dawnsire, Sunstar Dreadnought — deals 100 damage
  10. Twins of Discord — triggers

8 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,478 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Barrow-Blade — strips abilities
  3. Dead-Iron Sledge — kills a creature

5 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 3,478 cards in Swordsman's colors can cause this (Swordsman is one).

  1. Hive Mind Coprocessor — When Swordsman, Sharp Scoundrel deals combat damage, Hive Mind Coprocessor makes you lose life

62 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,493 cards in Swordsman's colors can cause this (Swordsman is one).

When Swordsman, Sharp Scoundrel is cast:

  1. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  2. Skittering Horror — sacrifices itself
  3. Skittering Skirge — sacrifices itself
  4. Skittering Monstrosity — sacrifices itself

14 other cards care about it too. These are the ones with the most connections.