Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid

Mana cost: {2}{G}

How we read this card

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.

triggered — puts a counter on it

Add an amount of {G} equal to Marwyn's power.

activated {T} — adds ~'s power mana

What a deck led by this card wants

Causes: put a counter on anything.

Cares about: an Elf enters the battlefield.

Works well with

an Elf attacks — 723 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Marwyn is one).

  1. Wirewood Hivemaster — When Marwyn, the Nurturer enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this.

  1. Wolverine Riders — When Marwyn, the Nurturer enters, Wolverine Riders gains you its toughness life
  2. Elvish Warmaster — When Marwyn, the Nurturer enters, Elvish Warmaster makes a token
  3. Thranduil, the Elvenking — When Marwyn, the Nurturer enters, Thranduil, the Elvenking draws you 2 cards
  4. Elvish Vanguard — When Marwyn, the Nurturer enters, Elvish Vanguard puts a +1/+1 counter on itself
  5. Woodland Weavemaster — When Marwyn, the Nurturer enters, Woodland Weavemaster gets +1/+1
  6. Gala Greeters — When Gala Greeters enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  7. Ivy Lane Denizen — When Ivy Lane Denizen enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  8. Selvala, Heart of the Wilds — When Selvala, Heart of the Wilds enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  9. Essence Warden — When Essence Warden enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  10. Virulent Emissary — When Virulent Emissary enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  11. Gyre Sage — When Gyre Sage enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  12. Wildborn Preserver — When Wildborn Preserver enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  13. Llanowar Stalker — When Llanowar Stalker enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  14. Primal Forcemage — When Primal Forcemage enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  15. Attended Socialite — When Attended Socialite enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  16. High Perfect Morcant — When Marwyn, the Nurturer enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  17. Maralen, Fae Ascendant — When Marwyn, the Nurturer enters, Maralen, Fae Ascendant exiles a card from an opponent's library

410 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Marwyn is one).

  1. All Will Be One — When Marwyn, the Nurturer gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

23 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Marwyn is one).

When Marwyn, the Nurturer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Marwyn is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Marwyn, the Nurturer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.