High Perfect Morcant

High Perfect Morcant

Legendary Creature — Elf Noble

Mana cost: {2}{B}{G}

How we read this card

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.

triggered —

Proliferate. Activate only as a sorcery.

activated Tap three untapped Elves you control —

activated Tap three untapped Elves you control — proliferates

What we read on this card

Causes: put a counter on anything, tap an Elf, proliferate.

Cares about: an Elf enters the battlefield.

Works well with

you proliferate — 43 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

  1. Scheming Aspirant — When High Perfect Morcant proliferates, Scheming Aspirant makes each opponent lose 2 life

an Elf attacks — 522 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 527 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

  1. Wirewood Hivemaster — When High Perfect Morcant enters, Wirewood Hivemaster makes a token

an Elf it boosts — 533 cards in High Perfect Morcant's colors can cause this.

  1. Pride of the Perfect — Pride of the Perfect gives High Perfect Morcant bigger stats

532 other cards cause it too. These are the ones with the most connections.

an Elf enters the battlefield — 547 cards in High Perfect Morcant's colors can cause this.

  1. Wolverine Riders — When High Perfect Morcant enters, Wolverine Riders gains you its toughness life
  2. Elvish Warmaster — When High Perfect Morcant enters, Elvish Warmaster makes a token
  3. Elvish Vanguard — When High Perfect Morcant enters, Elvish Vanguard puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — When High Perfect Morcant enters, Marwyn, the Nurturer puts a +1/+1 counter on itself
  5. Woodland Weavemaster — When High Perfect Morcant enters, Woodland Weavemaster gets +1/+1
  6. Ayara, First of Locthwain — When Ayara, First of Locthwain enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  7. Gala Greeters — When Gala Greeters enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  8. Ivy Lane Denizen — When Ivy Lane Denizen enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  9. Selvala, Heart of the Wilds — When Selvala, Heart of the Wilds enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  10. Essence Warden — When Essence Warden enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  11. Virulent Emissary — When Virulent Emissary enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  12. Gyre Sage — When Gyre Sage enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  13. Wildborn Preserver — When Wildborn Preserver enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  14. Llanowar Stalker — When Llanowar Stalker enters, High Perfect Morcant puts a counter on a permanent an opponent controls
  15. Primal Forcemage — When Primal Forcemage enters, High Perfect Morcant puts a counter on a permanent an opponent controls

510 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 2,056 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

  1. Fabrication Module — When a permanent gets a counter thanks to High Perfect Morcant, Fabrication Module puts a counter on a creature

3 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,618 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Adaptive Omnitool — searches a library
  2. Chorale of the Void — brings a card back
  3. The Earth King — searches a library
  4. Staff of Titania — makes a token
  5. Fractal Harness — puts counters on a permanent
  6. Inquisitorial Rosette — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

59 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,618 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token
  4. Hollowmurk Siege — puts a counter on a creature
  5. Stensian Sanguinist // Exsanguinate — grants deathtouch
  6. Rev, Tithe Extractor — grants deathtouch
  7. Boggart Prankster — gives +1/+0
  8. Campsite Cuisine — sacrifices a Food
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Twins of Discord — triggers

19 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,618 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Barrow-Blade — strips abilities
  3. Favor of the Woods — gains you 3 life
  4. Gift of the Woods — gives +0/+3
  5. Noxious Assault — puts a counter on a permanent
  6. Ferocity — puts a counter on a permanent
  7. Mammoth Harness — grants first strike
  8. Dead-Iron Sledge — kills a creature

4 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 6,618 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

  1. Hive Mind Coprocessor — When High Perfect Morcant deals combat damage, Hive Mind Coprocessor makes you lose life

83 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,648 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Mona Lisa, Ever Adaptable — makes a token
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

36 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 6,890 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

When High Perfect Morcant enters:

  1. Dual Nature — makes a token
  2. Bramble Sovereign — makes a token
  3. Soul of the Harvest — draws you 1 card
  4. Surrak and Goreclaw — puts a counter on a permanent
  5. Rocksteady, Mutant Marauder — puts a counter on a creature
  6. Radagast the Brown — searches a library
  7. Minion Reflector — makes a token
  8. Warden of the Grove — triggers

4 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,436 cards in High Perfect Morcant's colors can cause this (High Perfect Morcant is one).

  1. Legolas Greenleaf — When High Perfect Morcant enters, Legolas Greenleaf puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.