Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Mana cost: {2}{U}{B}{R}

How we read this card

Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

triggered — makes a token

triggered — grants haste

Target player loses 7 life.

activated Tap five untapped Wizards you control —

activated Tap five untapped Wizards you control — makes each opponent lose 7 life

What we read on this card

Causes: create a Wizard creature token, put a Wizard creature token onto the battlefield, a Wizard creature token leaves the battlefield, tap a Wizard, make a player lose life.

Cares about: a nontoken Wizard enters the battlefield.

Works well with

anything leaves the battlefield — 1 card in Inalla's colors can cause this (Inalla is one).

  1. Nadier, Agent of the Duskenel — When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

2 other cards care about it too. These are the ones with the most connections.

a token leaves the battlefield — 134 cards in Inalla's colors can cause this (Inalla is one).

When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

put a nontoken Wizard onto the battlefield — 918 cards in Inalla's colors can cause this.

  1. Pollywog Prodigy — When Pollywog Prodigy enters, Inalla, Archmage Ritualist makes a token
  2. Havengul Lich — When Havengul Lich enters, Inalla, Archmage Ritualist makes a token
  3. Master of Winds — When Master of Winds enters, Inalla, Archmage Ritualist makes a token
  4. Windrider Wizard — When Windrider Wizard enters, Inalla, Archmage Ritualist makes a token
  5. Rockslide Sorcerer — When Rockslide Sorcerer enters, Inalla, Archmage Ritualist makes a token
  6. Umara Wizard // Umara Skyfalls — When Umara Wizard // Umara Skyfalls enters, Inalla, Archmage Ritualist makes a token
  7. Alania, Divergent Storm — When Alania, Divergent Storm enters, Inalla, Archmage Ritualist makes a token
  8. Umara Mystic — When Umara Mystic enters, Inalla, Archmage Ritualist makes a token
  9. Sage of the Falls — When Sage of the Falls enters, Inalla, Archmage Ritualist makes a token
  10. Sage's Row Denizen — When Sage's Row Denizen enters, Inalla, Archmage Ritualist makes a token

908 other cards cause it too. These are the ones with the most connections.

a Wizard creature enters the battlefield — 933 cards in Inalla's colors can cause this (Inalla is one).

  1. Diviner's Wand — When a Wizard enters thanks to Inalla, Archmage Ritualist, Diviner's Wand triggers

provide a creature to sacrifice — 1,224 cards in Inalla's colors can cause this.

  1. Kethek, Crucible Goliath — Inalla, Archmage Ritualist makes fodder for Kethek, Crucible Goliath
  2. Polymorph — Inalla, Archmage Ritualist makes fodder for Polymorph
  3. Industrial Advancement — Inalla, Archmage Ritualist makes fodder for Industrial Advancement
  4. Proteus Staff — Inalla, Archmage Ritualist makes fodder for Proteus Staff
  5. Synthetic Destiny — Inalla, Archmage Ritualist makes fodder for Synthetic Destiny
  6. Divergent Transformations — Inalla, Archmage Ritualist makes fodder for Divergent Transformations
  7. Mass Polymorph — Inalla, Archmage Ritualist makes fodder for Mass Polymorph
  8. Transmogrify — Inalla, Archmage Ritualist makes fodder for Transmogrify
  9. Chaos Mutation — Inalla, Archmage Ritualist makes fodder for Chaos Mutation

1,215 other cards cause it too. These are the ones with the most connections.

life is lost — 2,681 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Aether Syphon — raises your speed
  3. Vnwxt, Verbose Host — raises your speed
  4. Slick Imitator — raises your speed
  5. Howlsquad Heavy — raises your speed
  6. Hour of Victory — raises your speed
  7. Walking Sarcophagus — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

32 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 1,793 cards in Inalla's colors can cause this (Inalla is one).

When a Wizard enters thanks to Inalla, Archmage Ritualist:

  1. Mister Fantastic, Reed Richards — draws you 1 card
  2. Junk Winder — taps a creature, artifact, enchantment, planeswalker or battle an opponent controls

a token is created — 1,794 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist makes a Wizard token:

  1. Idol of Oblivion — draws you 1 card
  2. Mirkwood Bats — makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a creature leaves the battlefield — 2,773 cards in Inalla's colors can cause this (Inalla is one).

When a Wizard leaves the battlefield thanks to Inalla, Archmage Ritualist:

  1. Extractor Demon — mills a card
  2. Dour Port-Mage — draws you 1 card
  3. Vela the Night-Clad — makes each opponent lose 1 life
  4. Taeko, the Patient Avalanche — scries
  5. Imperial Cosmographer — puts 2 +1/+1 counters on itself
  6. Ninja Teen — makes each opponent lose 1 life
  7. Outpost Siege — deals 1 damage
  8. Traveling Plague — returns itself from the graveyard
  9. Funeral March — makes a player sacrifice a creature

10 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 2,102 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist enters:

  1. Captain of the Mists — untaps itself
  2. Erkenbrand, Lord of Westfold — gives +1/+0
  3. Vigilante Justice — deals 1 damage

anything attacks — 9,608 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist attacks:

  1. Shaun, Father of Synths — makes a token
  2. Grim Javelineer — gives +1/+0
  3. ED-E, Lonesome Eyebot — puts a quest counter on itself
  4. Fire Navy Trebuchet — makes a token
  5. Madame Web, Clairvoyant — mills a card
  6. Gossip's Talent — triggers
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

52 other cards care about it too. These are the ones with the most connections.

a creature attacks — 9,608 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Chorale of the Void — brings a card back
  5. Ingris Stingerquill — deals 1 damage
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

114 other cards care about it too. These are the ones with the most connections.

a creature blocks — 9,608 cards in Inalla's colors can cause this (Inalla is one).

When Inalla, Archmage Ritualist blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

11 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 10,550 cards in Inalla's colors can cause this (Inalla is one).

  1. Slash, Reptile Rampager — When a Wizard enters thanks to Inalla, Archmage Ritualist, Slash, Reptile Rampager deals 2 damage
  2. Gimli of the Glittering Caves — When Inalla, Archmage Ritualist enters, Gimli of the Glittering Caves puts counters on a permanent
  3. Ray Fillet, Wave Warrior — When Inalla, Archmage Ritualist enters, Ray Fillet, Wave Warrior puts a counter on itself
  4. Wingnut, Bat on the Belfry — When a Wizard enters thanks to Inalla, Archmage Ritualist, Wingnut, Bat on the Belfry grants flying, haste and menace
  5. Shadow Puppeteers — When Shadow Puppeteers enters because Inalla, Archmage Ritualist copies it, its ability triggers again
  6. Raphael, Most Attitude — When a Wizard enters thanks to Inalla, Archmage Ritualist, Raphael, Most Attitude exiles a card from your library

154 other cards care about it too. These are the ones with the most connections.