Pip-Boy 3000

Pip-Boy 3000

Artifact — Equipment

Mana cost: {1}

How we read this card

Whenever equipped creature attacks, choose one —

triggered —

Sort Inventory — Draw a card, then discard a card.

triggered — draws you 1 card

triggered —

Pick a Perk — Put a +1/+1 counter on that creature.

triggered — puts a counter on it

Check Map — Untap up to two target lands.

triggered — untaps a permanent

Equip {2}

Causes: you face a dilemma, draw a card, discard a card, put a counter on anything, untap a land.

Cares about: a creature attacks.

Works well with

a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Pip-Boy 3000 is one).

  1. Firion, Wild Rose Warrior — When Pip-Boy 3000 enters, Firion, Wild Rose Warrior makes a token

an Equipment enters the battlefield — 658 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 enters:

  1. Puresteel Paladin — draws you 1 card
  2. Sokka and Suki — makes a token
  3. Barret, Avalanche Leader — makes a token
  4. The Mighty Thor, Jane Foster — draws you 1 card
  5. Giott, King of the Dwarves — draws and discards
  6. Hammer of Nazahn — triggers
  7. Sigarda's Aid — triggers

5 other cards care about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a card is discarded — 2,042 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a card is drawn — 3,815 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Pip-Boy 3000 is one).

  1. All Will Be One — When a permanent gets a counter thanks to Pip-Boy 3000, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

an artifact it grants abilities to — 4,531 cards in the game can cause this.

  1. Darksteel Forge — Darksteel Forge gives Pip-Boy 3000 indestructible

4,530 other cards cause it too. These are the ones with the most connections.

an artifact it applies untap to — 4,531 cards in the game can cause this.

  1. Unwinding Clock — Unwinding Clock gives Pip-Boy 3000 an extra untap

4,530 other cards cause it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Pip-Boy 3000 is one).

When Pip-Boy 3000 enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Pip-Boy 3000 is one).

  1. Vessel of Endless Rest — Pip-Boy 3000 puts cards into the graveyard that Vessel of Endless Rest can bring back

443 other cards care about it too. These are the ones with the most connections.