Knights' Charge

Knights' Charge

Enchantment

Mana cost: {1}{W}{B}

How we read this card

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

triggered — makes each opponent lose 1 life

triggered — gains you 1 life

triggered — drains each opponent

Return all Knight creature cards from your graveyard to the battlefield.

activated {6}{W}{B}, Sacrifice this enchantment —

activated {6}{W}{B}, Sacrifice this enchantment — brings a card back

Causes: make a player lose life, gain life, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put a Knight creature onto the battlefield, a Knight creature leaves a graveyard.

Cares about: a Knight attacks, a Knight creature in a graveyard.

Works well with

put a Knight creature into a graveyard — 15 cards in the game can cause this.

  1. Syr Ginger, the Meal Ender — When Syr Ginger, the Meal Ender is in the graveyard, Knights' Charge can bring it back
  2. Summon: Knights of Round — When Summon: Knights of Round is in the graveyard, Knights' Charge can bring it back
  3. Honored Knight-Captain — When Honored Knight-Captain is in the graveyard, Knights' Charge can bring it back
  4. Summon: Primal Odin — When Summon: Primal Odin is in the graveyard, Knights' Charge can bring it back
  5. Lena, Selfless Champion — When Lena, Selfless Champion is in the graveyard, Knights' Charge can bring it back
  6. Westfold Rider — When Westfold Rider is in the graveyard, Knights' Charge can bring it back
  7. Werefox Bodyguard — When Werefox Bodyguard is in the graveyard, Knights' Charge can bring it back
  8. Mercenary Knight — When Mercenary Knight is in the graveyard, Knights' Charge can bring it back
  9. Skulking Knight — When Skulking Knight is in the graveyard, Knights' Charge can bring it back
  10. Arrogant Bloodlord — When Arrogant Bloodlord is in the graveyard, Knights' Charge can bring it back

5 other cards cause it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this.

  1. Corpse Knight — When Corpse Knight attacks, Knights' Charge makes each opponent lose 1 life
  2. Adeline, Resplendent Cathar — When Adeline, Resplendent Cathar attacks, Knights' Charge makes each opponent lose 1 life
  3. Warren Warleader — When Warren Warleader attacks, Knights' Charge makes each opponent lose 1 life
  4. Chocobo Knights — When Chocobo Knights attacks, Knights' Charge makes each opponent lose 1 life
  5. Cavalier of Night — When Cavalier of Night attacks, Knights' Charge makes each opponent lose 1 life
  6. Syr Vondam, Sunstar Exemplar — When Syr Vondam, Sunstar Exemplar attacks, Knights' Charge makes each opponent lose 1 life
  7. Knight of the Last Breath — When Knight of the Last Breath attacks, Knights' Charge makes each opponent lose 1 life
  8. Elder Arthur Maxson — When Elder Arthur Maxson attacks, Knights' Charge makes each opponent lose 1 life
  9. Judge Magister Gabranth — When Judge Magister Gabranth attacks, Knights' Charge makes each opponent lose 1 life
  10. Puresteel Paladin — When Puresteel Paladin attacks, Knights' Charge makes each opponent lose 1 life

537 other cards cause it too. These are the ones with the most connections.

an enchantment is sacrificed — 588 cards in the game can cause this (Knights' Charge is one).

  1. Narci, Fable Singer — When you sacrifice Knights' Charge, Narci, Fable Singer draws you 1 card

a Knight enters the battlefield — 592 cards in the game can cause this (Knights' Charge is one).

When a Knight enters thanks to Knights' Charge:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

an enchantment in a graveyard — 983 cards in the game can cause this (Knights' Charge is one).

When Knights' Charge is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Knights' Charge is one).

When Knights' Charge is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Knights' Charge is one).

When a Knight leaves a graveyard thanks to Knights' Charge:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Knights' Charge is one).

When Knights' Charge gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Knights' Charge is one).

When a Knight leaves a graveyard thanks to Knights' Charge:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Knights' Charge is one).

When a permanent makes a player lose life thanks to Knights' Charge:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed

50 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Knights' Charge is one).

  1. Dual Nature — When a Knight enters thanks to Knights' Charge, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Knights' Charge is one).

  1. Cavalier of Dawn — When Cavalier of Dawn enters thanks to Knights' Charge, it kills a creature, artifact, enchantment, planeswalker or battle an opponent controls

386 other cards care about it too. These are the ones with the most connections.