edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{W}{B}
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
triggered — makes each opponent lose 1 life
triggered — gains you 1 life
triggered — drains each opponent
Return all Knight creature cards from your graveyard to the battlefield.
activated {6}{W}{B}, Sacrifice this enchantment —
activated {6}{W}{B}, Sacrifice this enchantment — brings a card back
Causes: make a player lose life, gain life, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put a Knight creature onto the battlefield, a Knight creature leaves a graveyard.
Cares about: a Knight attacks, a Knight creature in a graveyard.
put a Knight creature into a graveyard — 15 cards in the game can cause this.
5 other cards cause it too. These are the ones with the most connections.
a Knight attacks — 547 cards in the game can cause this.
537 other cards cause it too. These are the ones with the most connections.
an enchantment is sacrificed — 588 cards in the game can cause this (Knights' Charge is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Knights' Charge is one).
When a Knight enters thanks to Knights' Charge:
an enchantment in a graveyard — 983 cards in the game can cause this (Knights' Charge is one).
When Knights' Charge is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Knights' Charge is one).
When Knights' Charge is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Knights' Charge is one).
When a Knight leaves a graveyard thanks to Knights' Charge:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Knights' Charge is one).
When Knights' Charge gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Knights' Charge is one).
When a Knight leaves a graveyard thanks to Knights' Charge:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Knights' Charge is one).
When a permanent makes a player lose life thanks to Knights' Charge:
50 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Knights' Charge is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Knights' Charge is one).
386 other cards care about it too. These are the ones with the most connections.