Cavernous Maw

Cavernous Maw

Land — Cave

How we read this card

Add {C}.

activated {T} — adds 1 mana

This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

activated {2} — turns something into a creature

Causes: nothing.

Cares about: nothing.

Works well with

a Cave enters the battlefield — 18 cards in the game can cause this (Cavernous Maw is one).

  1. Bat Colony — When Cavernous Maw enters, Bat Colony puts a counter on a creature

a Cave it grants abilities to — 21 cards in the game can cause this.

  1. Forgotten Monument — Forgotten Monument gives Cavernous Maw an extra ability

20 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Cavernous Maw is one).

When Cavernous Maw enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.