edhseer Commander synergy, explained
Artifact — Vehicle
Mana cost: {6}
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
triggered —
triggered — makes 2 tokens
Crew 4
Causes: put anything onto the battlefield, create a Cyberman artifact token, create a Cyberman creature token, put a Cyberman artifact token onto the battlefield, put a Cyberman creature token onto the battlefield.
Cares about: nothing.
a Vehicle enters the battlefield — 207 cards in the game can cause this (Cybership is one).
When Cybership enters:
2 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Cybership is one).
When a Cyberman enters thanks to Cybership:
a creature token is created — 2,799 cards in the game can cause this (Cybership is one).
3 other cards care about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Cybership is one).
When Cybership is cast:
271 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Cybership is one).
When a Cyberman enters thanks to Cybership:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Cybership is one).
When Cybership makes a Cyberman token:
17 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Cybership is one).
When Cybership enters:
an artifact enters the battlefield — 4,643 cards in the game can cause this (Cybership is one).
When a Cyberman enters thanks to Cybership:
57 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Cybership is one).
When a Cyberman enters thanks to Cybership:
351 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Cybership is one).
51 other cards care about it too. These are the ones with the most connections.