Excalibur II

Excalibur II

Legendary Artifact — Equipment

Mana cost: {1}

How we read this card

Whenever you gain life, put a charge counter on Excalibur II.

triggered — puts a counter on it

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

static — gives +1/+1 for each charge counter on ~

Equip {3}

Causes: put a counter on anything.

Cares about: life is gained.

Works well with

a nontoken Equipment enters the battlefield — 649 cards in the game can cause this (Excalibur II is one).

  1. Firion, Wild Rose Warrior — When Excalibur II enters, Firion, Wild Rose Warrior makes a token

an Equipment enters the battlefield — 658 cards in the game can cause this (Excalibur II is one).

When Excalibur II enters:

  1. Puresteel Paladin — draws you 1 card
  2. Sokka and Suki — makes a token
  3. Barret, Avalanche Leader — makes a token
  4. The Mighty Thor, Jane Foster — draws you 1 card
  5. Giott, King of the Dwarves — draws and discards
  6. Hammer of Nazahn — triggers
  7. Sigarda's Aid — triggers

5 other cards care about it too. These are the ones with the most connections.

gain life — 2,076 cards in the game can cause this.

  1. Angelheart Vial — When Angelheart Vial gains life, Excalibur II puts a charge counter on itself
  2. Sun Droplet — When Sun Droplet gains life, Excalibur II puts a charge counter on itself
  3. Sword of Light and Shadow — When Sword of Light and Shadow gains life, Excalibur II puts a charge counter on itself
  4. Bontu's Monument — When Bontu's Monument gains life, Excalibur II puts a charge counter on itself
  5. Sword of War and Peace — When Sword of War and Peace gains life, Excalibur II puts a charge counter on itself
  6. Umezawa's Jitte — When Umezawa's Jitte gains life, Excalibur II puts a charge counter on itself
  7. Wandering Archaic // Explore the Vastlands — When Wandering Archaic // Explore the Vastlands gains life, Excalibur II puts a charge counter on itself
  8. Chrome Companion — When Chrome Companion gains life, Excalibur II puts a charge counter on itself
  9. Potioner's Trove — When Potioner's Trove gains life, Excalibur II puts a charge counter on itself
  10. Campfire — When Campfire gains life, Excalibur II puts a charge counter on itself

2,066 other cards cause it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Excalibur II is one).

When Excalibur II is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Excalibur II is one).

When Excalibur II enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

anything gets a counter — 4,415 cards in the game can cause this (Excalibur II is one).

  1. All Will Be One — When Excalibur II gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Excalibur II is one).

When Excalibur II enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

55 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Excalibur II is one).

When Excalibur II enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

40 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Excalibur II is one).

When Excalibur II is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Saheeli, Radiant Creator — puts a counter on a permanent you control

10 other cards care about it too. These are the ones with the most connections.