Hallowed Fountain

Hallowed Fountain

Land — Plains Island

How we read this card

({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Causes: nothing.

Cares about: nothing.

Works well with

an Island enters the battlefield — 64 cards in the game can cause this (Hallowed Fountain is one).

  1. Staff of the Mind Magus — When Hallowed Fountain enters, Staff of the Mind Magus gains you 1 life

a Plains enters the battlefield — 72 cards in the game can cause this (Hallowed Fountain is one).

When Hallowed Fountain enters:

  1. Koth of the Homestead — puts a counter on a creature
  2. Staff of the Sun Magus — gains you 1 life

a land enters the battlefield — 1,542 cards in the game can cause this (Hallowed Fountain is one).

When Hallowed Fountain enters:

  1. Primeval Bounty — gains you 3 life
  2. Dancing from Dark to Dawn — makes a token
  3. Toph, Earthbending Master — puts a counter on a permanent
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

190 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,290 cards in the game can cause this (Hallowed Fountain is one).

  1. Nature's Wrath — When Hallowed Fountain enters, Nature's Wrath makes a player sacrifice an Island or permanent

17 other cards care about it too. These are the ones with the most connections.